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						9605c36303 | |
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						d3e58af75c | 
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					@ -66,7 +66,7 @@ public partial class Mission : Node3D
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	{
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						{
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		if (Build)
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							if (Build)
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		{
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							{
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			RebuildMap();
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								Timing.TimeStage("Build", () => RebuildMap());
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			Build = false;
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								Build = false;
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		}
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							}
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		if (Clear)
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							if (Clear)
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					@ -104,7 +104,16 @@ public partial class Mission : Node3D
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		Timing.TimeStage("Load FAM", () => UseChunk<TxList>("TXLIST", LoadTextures));
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							Timing.TimeStage("Load FAM", () => UseChunk<TxList>("TXLIST", LoadTextures));
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		Timing.TimeStage("Build WR", () => UseChunk<WorldRep>("WREXT", BuildWrMeshes));
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							Timing.TimeStage("Build WR", () => UseChunk<WorldRep>("WREXT", BuildWrMeshes));
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		// TODO: Sort this out so I can time it lol
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							if (_file.Chunks.TryGetValue("BRLIST", out var brList))
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							{
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								var objHierarchy = Timing.TimeStage("Hierarchy", BuildHierarchy);
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								Timing.TimeStage("Object Placement", () => PlaceObjects((BrList)brList, objHierarchy));
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							}
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						}
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						// TODO: Make this less of a mess
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						private ObjectHierarchy BuildHierarchy()
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						{
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		ObjectHierarchy objHierarchy;
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							ObjectHierarchy objHierarchy;
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		if (_file.Chunks.TryGetValue("GAM_FILE", out var gamFileChunk))
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							if (_file.Chunks.TryGetValue("GAM_FILE", out var gamFileChunk))
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		{
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							{
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					@ -125,11 +134,7 @@ public partial class Mission : Node3D
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		{
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							{
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			objHierarchy = new ObjectHierarchy(_file);
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								objHierarchy = new ObjectHierarchy(_file);
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		}
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							}
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							return objHierarchy;
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		if (_file.Chunks.TryGetValue("BRLIST", out var brList))
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		{
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			Timing.TimeStage("Object Placement", () => PlaceObjects((BrList)brList, objHierarchy));
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		}
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	}
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						}
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	private void UseChunk<T>(string name, Action<T> action)
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						private void UseChunk<T>(string name, Action<T> action)
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