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No commits in common. "38a360793aeea4a52c558b1ee574b1f9539766b2" and "8237a46989e589514914b802b81d939db9131407" have entirely different histories.

3 changed files with 15 additions and 8 deletions

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@ -245,7 +245,7 @@ public partial class Mission : Node3D
var rawRot = brush.angle;
var rot = new Vector3(rawRot.Y, rawRot.Z, rawRot.X) * 360 / ushort.MaxValue;
var scale = scaleProp == null ? Vector3.One : scaleProp.scale.ToGodotVec3(false);
var model = Timing.TimeStage("Get Models", () => { return _modelLoader.Load(_campaignName, modelName); });
var model = Timing.TimeStage("Load Models", () => { return _modelLoader.Load(_campaignName, modelName); });
if (model != null)
{
model.Position = pos;

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@ -23,18 +23,18 @@ public class ModelLoader
{
if (_cache.TryGetValue((campaignName, modelName), out var fmModel))
{
return fmModel?.Duplicate() as MeshInstance3D;
return fmModel == null ? fmModel : fmModel.Duplicate() as MeshInstance3D;
}
else if (_cache.TryGetValue(("", modelName), out var omModel))
{
return omModel?.Duplicate() as MeshInstance3D;
return omModel == null ? omModel : omModel.Duplicate() as MeshInstance3D;
}
}
// We don't care if this is null actually, we'll still cache that it's null lol
var model = Timing.TimeStage("Load Models", () => { return LoadModel(_pathManager, ref campaignName, modelName); });
var model = LoadModel(_pathManager, ref campaignName, modelName);
_cache[(campaignName, modelName)] = model;
return model;
return model == null ? model : model.Duplicate() as MeshInstance3D;
}
public static MeshInstance3D LoadModel(ResourcePathManager pathManager, ref string campaignName, string modelName)

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@ -14,9 +14,16 @@ public partial class TextureLoader
var width = gifImage.Width;
var height = gifImage.Height;
var bytes = new byte[width * height * 4];
gifImage.CopyPixelDataTo(bytes);
var image = Image.CreateFromData(width, height, false, Image.Format.Rgba8, bytes);
var image = Image.CreateEmpty(width, height, false, Image.Format.Rgba8);
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var pixel = gifImage[x, y].ToVector4();
image.SetPixel(x, y, new Color(pixel.X, pixel.Y, pixel.Z, pixel.W));
}
}
return ImageTexture.CreateFromImage(image);
}
}