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	| Author | SHA1 | Date | 
|---|---|---|
|  | fcf0c6a503 | |
|  | 91060ad5be | 
|  | @ -1,13 +1,10 @@ | |||
| <Project Sdk="Godot.NET.Sdk/4.3.0"> | ||||
|   <PropertyGroup> | ||||
|     <TargetFramework>net8.0</TargetFramework> | ||||
|     <!-- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework> | ||||
|     <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework> --> | ||||
|     <EnableDynamicLoading>true</EnableDynamicLoading> | ||||
|     <RootNamespace>ThiefMissionViewer</RootNamespace> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|     <PackageReference Include="rectpacksharp" Version="1.2.0" /> | ||||
|     <PackageReference Include="SixLabors.ImageSharp" Version="3.1.5" /> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
|  | @ -284,7 +284,8 @@ public partial class Mission : Node3D | |||
| 					{ | ||||
| 						var overrideMat = new StandardMaterial3D | ||||
| 						{ | ||||
| 							AlbedoTexture = TextureLoader.LoadTexture(path) | ||||
| 							AlbedoTexture = TextureLoader.LoadTexture(path), | ||||
| 							Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass, | ||||
| 						}; | ||||
| 
 | ||||
| 						var surfaceCount = model.Mesh.GetSurfaceCount(); | ||||
|  |  | |||
|  | @ -65,7 +65,8 @@ public class ModelLoader | |||
| 
 | ||||
|                 var mat = new StandardMaterial3D | ||||
|                 { | ||||
|                     AlbedoTexture = TextureLoader.LoadTexture(path) | ||||
|                     AlbedoTexture = TextureLoader.LoadTexture(path), | ||||
|                     Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass, | ||||
|                 }; | ||||
|                 var name = material.Name.ToLower(); | ||||
|                 for (var i = 0; i < 4; i++) | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ namespace KeepersCompound.TMV; | |||
| public partial class TextureLoader | ||||
| { | ||||
|     // TODO: Replace this with my own implementation lol | ||||
|     // TODO: Alpha!? | ||||
|     // References: | ||||
|     // - https://www.w3.org/Graphics/GIF/spec-gif89a.txt | ||||
|     private static ImageTexture LoadGif(string path) | ||||
|  |  | |||
|  | @ -38,7 +38,8 @@ public partial class TextureLoader | |||
|                     var r = reader.ReadByte() / 255.0f; | ||||
|                     var g = reader.ReadByte() / 255.0f; | ||||
|                     var b = reader.ReadByte() / 255.0f; | ||||
|                     palette[i] = new Color(r, g, b); | ||||
|                     var a = (i == 0) ? 0.0f : 1.0f; | ||||
|                     palette[i] = new Color(r, g, b, a); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
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