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No commits in common. "fcf0c6a503b1092ea93024858781ed095b71fd55" and "ed13b4edc0df36fcde7093c260d6c8d3a289def4" have entirely different histories.

5 changed files with 6 additions and 7 deletions

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@ -1,10 +1,13 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<!-- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework> -->
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>ThiefMissionViewer</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="rectpacksharp" Version="1.2.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.5" />
</ItemGroup>
</Project>

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@ -284,8 +284,7 @@ public partial class Mission : Node3D
{
var overrideMat = new StandardMaterial3D
{
AlbedoTexture = TextureLoader.LoadTexture(path),
Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass,
AlbedoTexture = TextureLoader.LoadTexture(path)
};
var surfaceCount = model.Mesh.GetSurfaceCount();

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@ -65,8 +65,7 @@ public class ModelLoader
var mat = new StandardMaterial3D
{
AlbedoTexture = TextureLoader.LoadTexture(path),
Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass,
AlbedoTexture = TextureLoader.LoadTexture(path)
};
var name = material.Name.ToLower();
for (var i = 0; i < 4; i++)

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@ -6,7 +6,6 @@ namespace KeepersCompound.TMV;
public partial class TextureLoader
{
// TODO: Replace this with my own implementation lol
// TODO: Alpha!?
// References:
// - https://www.w3.org/Graphics/GIF/spec-gif89a.txt
private static ImageTexture LoadGif(string path)

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@ -38,8 +38,7 @@ public partial class TextureLoader
var r = reader.ReadByte() / 255.0f;
var g = reader.ReadByte() / 255.0f;
var b = reader.ReadByte() / 255.0f;
var a = (i == 0) ? 0.0f : 1.0f;
palette[i] = new Color(r, g, b, a);
palette[i] = new Color(r, g, b);
}
}