using Godot; using KeepersCompound.TMV.UI; namespace KeepersCompound.TMV; public partial class Model : Node3D { public override void _Ready() { var resourceSelector = GetNode("%ResourceSelector") as ResourceSelector; resourceSelector.ResourceSelected += BuildModel; } public void BuildModel(string campaignName, string modelPath) { foreach (var node in GetChildren()) { node.QueueFree(); } Context.Instance.SetCampaign(campaignName); var model = new Node3D(); var meshDetails = Context.Instance.ModelLoader.Load(modelPath); var meshes = ModelLoader.TransformMeshes([0, 0, 0, 0, 0, 0], meshDetails); foreach (var meshInstance in meshes) { model.AddChild(meshInstance); } AddChild(model); } }