using System.Numerics; namespace KeepersCompound.TMV; public static class Utils { const float InverseScale = 4.0f; public static Godot.Vector3 ToGodotVec3(this Vector3 vec, bool scale = true) { return new Godot.Vector3(vec.Y, vec.Z, vec.X) / (scale ? InverseScale : 1.0f); } public static Godot.Transform3D ToGodotTransform3D(this Matrix4x4 mat, bool scale = true) { var t = mat.Translation / (scale ? InverseScale : 1.0f); return new Godot.Transform3D(mat.M22, mat.M32, mat.M12, mat.M23, mat.M33, mat.M13, mat.M21, mat.M31, mat.M11, t.Y, t.Z, t.X); } }