using Godot; using SixLabors.ImageSharp.PixelFormats; namespace KeepersCompound.TMV; public partial class TextureLoader { // TODO: Replace this with my own implementation lol // References: // - https://www.w3.org/Graphics/GIF/spec-gif89a.txt private static ImageTexture LoadGif(string path) { using var gifImage = SixLabors.ImageSharp.Image.Load(path); var width = gifImage.Width; var height = gifImage.Height; var bytes = new byte[width * height * 4]; gifImage.CopyPixelDataTo(bytes); var image = Image.CreateFromData(width, height, false, Image.Format.Rgba8, bytes); return ImageTexture.CreateFromImage(image); } }