[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ck8h6dvojuegj"] [sub_resource type="Shader" id="Shader_eumy4"] code = "shader_type spatial; render_mode blend_mix,depth_draw_opaque,cull_back,unshaded; uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable; uniform sampler2D lightmap_albedo : source_color,filter_linear_mipmap,repeat_enable; uniform float lightmap_modulation; void fragment() { vec4 albedo_tex = texture(texture_albedo,UV); vec4 lightmap_tex = texture(lightmap_albedo,UV2) * lightmap_modulation; ALBEDO = albedo_tex.rgb * lightmap_tex.rgb; } " [resource] render_priority = 0 shader = SubResource("Shader_eumy4") shader_parameter/lightmap_modulation = 1.0