using Godot; namespace KeepersCompound.TMV.UI; public partial class AssetBrowser : Control { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override void _ShortcutInput(InputEvent input) { if (input is InputEventKey keyEvent && keyEvent.Pressed) { if (keyEvent.Keycode == Key.Space) { Visible = !Visible; GetViewport().SetInputAsHandled(); } } } }