using Godot; namespace KeepersCompound.TMV.UI; public partial class TextureBrowser : Node { private Tree _folderTree; private LineEdit _searchBar; private MenuButton _sortMenu; private Button _openFolderButton; private MenuButton _browserMenu; private HFlowContainer _textureList; private TextureRect _previewTexture; private LineEdit _texturePath; public override void _Ready() { // !HACK TEMP Context.Instance.PathManager.Init("/stuff/Games/thief/drive_c/GOG Games/TG ND 1.27 (MAPPING)/"); Context.Instance.CampaignName = "TheBlackParade_1_0"; _folderTree = GetNode("%FolderTree"); _searchBar = GetNode("%SearchBar"); _sortMenu = GetNode("%SortMenu"); _openFolderButton = GetNode