using System.Numerics; namespace KeepersCompound.TMV; public static class Utils { const float InverseScale = 4.0f; public static Godot.Vector3 ToGodotVec3(this Vector3 vec, bool scale = true) { return new Godot.Vector3(vec.Y, vec.Z, vec.X) / (scale ? InverseScale : 1.0f); } }