34 lines
906 B
WebGPU Shading Language
34 lines
906 B
WebGPU Shading Language
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var<private> DATA: array<vec4<f32>, 6> = array<vec4<f32>, 6>(
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vec4<f32>( -1.0, 1.0, 0.0, 1.0 ),
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vec4<f32>( -1.0, -1.0, 0.0, 0.0 ),
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vec4<f32>( 1.0, -1.0, 1.0, 0.0 ),
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vec4<f32>( -1.0, 1.0, 0.0, 1.0 ),
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vec4<f32>( 1.0, -1.0, 1.0, 0.0 ),
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vec4<f32>( 1.0, 1.0, 1.0, 1.0 )
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);
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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};
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@vertex
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fn vertex(
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@builtin(vertex_index) in_vertex_index: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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out.clip_position = vec4<f32>(DATA[in_vertex_index].xy, 0.0, 1.0);
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out.tex_coords = DATA[in_vertex_index].zw;
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return out;
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}
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@group(0) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(0) @binding(1)
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var s_diffuse: sampler;
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@fragment
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fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(t_diffuse, s_diffuse, in.tex_coords);
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}
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