Move quad shader to common
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@ -25,7 +25,7 @@ impl VoxelRenderer {
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.device
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.create_shader_module(wgpu::include_wgsl!(concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/res/quad.wgsl"
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"/res/common/quad.wgsl"
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)));
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let render_texture = crawl::TextureBuilder::new()
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