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b/Cargo.toml @@ -1,8 +1,12 @@ [package] -name = "crawl" +name = "crawl" version = "0.1.0" edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] +bytemuck = "1.15.0" +log = "0.4.21" +wgpu = "0.19.4" +winit = "0.29.15" diff --git a/src/bind_group.rs b/src/bind_group.rs new file mode 100644 index 0000000..0b09524 --- /dev/null +++ b/src/bind_group.rs @@ -0,0 +1,137 @@ +use std::num::NonZeroU32; + +use anyhow::{Context as _, Result}; + +use super::Context; + +#[derive(Debug, Default)] +pub struct BindGroupLayoutBuilder<'a> { + next_binding: u32, + entries: Vec, + label: Option<&'a str>, +} + +impl<'a> BindGroupLayoutBuilder<'a> { + pub fn new() -> Self { + Self::default() + } + + #[inline] + pub fn with_label(mut self, label: &'a str) -> Self { + self.label = Some(label); + self + } + + #[inline] + pub fn with_entry( + mut self, + visibility: wgpu::ShaderStages, + ty: wgpu::BindingType, + count: Option, + ) -> Self { + self.entries.push(wgpu::BindGroupLayoutEntry { + binding: self.next_binding, + visibility, + ty, + count, + }); + self.next_binding += 1; + self + } + + #[inline] + pub fn with_uniform_entry(self, visibility: wgpu::ShaderStages) -> Self { + self.with_entry( + visibility, + wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + None, + ) + } + + #[inline] + pub fn with_rw_storage_entry(self, visibility: wgpu::ShaderStages) -> Self { + self.with_entry( + visibility, + wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Storage { read_only: false }, + has_dynamic_offset: false, + min_binding_size: None, + }, + None, + ) + } + + #[inline] + pub fn with_ro_storage_entry(self, visibility: wgpu::ShaderStages) -> Self { + self.with_entry( + visibility, + wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Storage { read_only: true }, + has_dynamic_offset: false, + min_binding_size: None, + }, + None, + ) + } + + #[inline] + pub fn build(self, context: &Context) -> wgpu::BindGroupLayout { + context + .device + .create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: self.label, + entries: &self.entries, + }) + } +} + +#[derive(Debug, Default)] +pub struct BindGroupBuilder<'a> { + next_binding: u32, + label: Option<&'a str>, + entries: Vec>, + layout: Option<&'a wgpu::BindGroupLayout>, +} + +impl<'a> BindGroupBuilder<'a> { + pub fn new() -> Self { + Self::default() + } + + #[inline] + pub fn with_label(mut self, label: &'a str) -> Self { + self.label = Some(label); + self + } + + #[inline] + pub fn with_entry(mut self, resource: wgpu::BindingResource<'a>) -> Self { + self.entries.push(wgpu::BindGroupEntry { + binding: self.next_binding, + resource, + }); + self.next_binding += 1; + self + } + + #[inline] + pub fn with_layout(mut self, layout: &'a wgpu::BindGroupLayout) -> Self { + self.layout = Some(layout); + self + } + + #[inline] + pub fn build(self, context: &Context) -> Result { + Ok(context + .device + .create_bind_group(&wgpu::BindGroupDescriptor { + label: self.label, + layout: self.layout.context("BindGroupBuilder has no layout.")?, + entries: self.entries.as_slice(), + })) + } +} diff --git a/src/buffer.rs b/src/buffer.rs new file mode 100644 index 0000000..441f2e3 --- /dev/null +++ b/src/buffer.rs @@ -0,0 +1,99 @@ +use std::ops::RangeBounds; + +use bytemuck::NoUninit; +use wgpu::util::DeviceExt; + +use super::Context; + +#[derive(Debug)] +pub struct BulkBufferBuilder<'a> { + order: Vec<(bool, usize)>, + init_descriptors: Vec>, + descriptors: Vec>, + current_usage: wgpu::BufferUsages, +} + +impl<'a> BulkBufferBuilder<'a> { + pub fn new() -> Self { + Self { + order: vec![], + init_descriptors: vec![], + descriptors: vec![], + current_usage: wgpu::BufferUsages::UNIFORM, + } + } + + pub fn set_usage(mut self, usage: wgpu::BufferUsages) -> Self { + self.current_usage = usage; + self + } + + pub fn with_buffer(mut self, label: &'a str, size: u64, mapped: bool) -> Self { + let descriptor = wgpu::BufferDescriptor { + label: Some(label), + size, + usage: self.current_usage, + mapped_at_creation: mapped, + }; + + self.order.push((false, self.descriptors.len())); + self.descriptors.push(descriptor); + self + } + + pub fn with_init_buffer(mut self, label: &'a str, contents: &'a [u8]) -> Self { + let descriptor = wgpu::util::BufferInitDescriptor { + label: Some(label), + contents, + usage: self.current_usage, + }; + + self.order.push((true, self.init_descriptors.len())); + self.init_descriptors.push(descriptor); + self + } + + pub fn with_init_buffer_bm(self, label: &'a str, contents: &'a [A]) -> Self { + self.with_init_buffer(label, bytemuck::cast_slice(contents)) + } + + pub fn build(self, context: &Context) -> Vec { + let device = &context.device; + let mut buffers = vec![]; + for (init, index) in self.order { + let buffer = if init { + device.create_buffer_init(&(self.init_descriptors[index])) + } else { + device.create_buffer(&(self.descriptors[index])) + }; + + buffers.push(buffer); + } + + buffers + } +} + +pub trait BufferExt { + fn get_mapped_range, T: bytemuck::Pod>( + &self, + context: &Context, + bounds: S, + ) -> Vec; +} + +impl BufferExt for wgpu::Buffer { + fn get_mapped_range, T: bytemuck::Pod>( + &self, + context: &Context, + bounds: S, + ) -> Vec { + let slice = self.slice(bounds); + slice.map_async(wgpu::MapMode::Read, |_| {}); + context.device.poll(wgpu::Maintain::Wait); + let data: Vec = bytemuck::cast_slice(slice.get_mapped_range().as_ref()).to_vec(); + self.unmap(); + + data + } +} diff --git a/src/context.rs b/src/context.rs new file mode 100644 index 0000000..fa34ede --- /dev/null +++ b/src/context.rs @@ -0,0 +1,108 @@ +use std::sync::Arc; + +use anyhow::{Context as _, Result}; +use winit::{ + dpi::PhysicalSize, event::WindowEvent, event_loop::EventLoopWindowTarget, window::Window, +}; + +pub struct Context<'window> { + pub window: Arc, + pub instance: wgpu::Instance, + pub size: PhysicalSize, + pub surface: wgpu::Surface<'window>, + pub surface_config: wgpu::SurfaceConfiguration, + pub adapter: wgpu::Adapter, + pub device: wgpu::Device, + pub queue: wgpu::Queue, +} + +impl<'window> Context<'window> { + pub async fn new(window: Arc, limits: wgpu::Limits) -> Result { + log::info!("Initialising WGPU context..."); + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: wgpu::Backends::VULKAN, + dx12_shader_compiler: Default::default(), + ..Default::default() + }); + + // To be able to start drawing we need a few things: + // - A surface + // - A GPU device to draw to the surface + // - A draw command queue + log::info!("Initialising window surface..."); + let surface = instance.create_surface(window.clone())?; + + log::info!("Requesting GPU adapter..."); + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::HighPerformance, + force_fallback_adapter: false, + compatible_surface: Some(&surface), + }) + .await + .context("Failed to find suitable GPU adapter")?; + + log::info!("Checking GPU adapter meets requirements"); + log::info!("Requesting GPU device..."); + let (device, queue) = adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + required_features: wgpu::Features::empty(), + required_limits: limits, + }, + None, + ) + .await?; + + log::info!("Configuring window surface..."); + let size = window.inner_size(); + let surface_config = surface + .get_default_config(&adapter, size.width, size.height) + .context("Surface configuration unsupported by adapter")?; + surface.configure(&device, &surface_config); + + Ok(Self { + window, + instance, + size, + surface, + surface_config, + adapter, + device, + queue, + }) + } + + pub fn resize_surface(&mut self, new_size: PhysicalSize) { + if new_size.width > 0 && new_size.height > 0 { + self.size = new_size; + self.surface_config.width = new_size.width; + self.surface_config.height = new_size.height; + self.surface.configure(&self.device, &self.surface_config); + } + } + + pub fn handle_window_event( + &mut self, + event: &WindowEvent, + elwt: &EventLoopWindowTarget<()>, + ) -> bool { + let mut handled = true; + match event { + WindowEvent::CloseRequested => { + elwt.exit(); + } + WindowEvent::Resized(physical_size) => { + self.resize_surface(*physical_size); + } + WindowEvent::ScaleFactorChanged { .. } => { + self.resize_surface(self.window.inner_size()); + } + + _ => handled = false, + } + + handled + } +} diff --git a/src/lib.rs b/src/lib.rs index 7d12d9a..1022979 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -1,14 +1,11 @@ -pub fn add(left: usize, right: usize) -> usize { - left + right -} +mod bind_group; +mod buffer; +mod context; +mod texture; -#[cfg(test)] -mod tests { - use super::*; - - #[test] - fn it_works() { - let result = add(2, 2); - assert_eq!(result, 4); - } -} +pub use self::{ + bind_group::{BindGroupBuilder, BindGroupLayoutBuilder}, + buffer::{BufferExt, BulkBufferBuilder}, + context::Context, + texture::{Texture, TextureBuilder}, +}; diff --git a/src/texture.rs b/src/texture.rs new file mode 100644 index 0000000..182edd8 --- /dev/null +++ b/src/texture.rs @@ -0,0 +1,199 @@ +use anyhow::Result; + +use super::{BindGroupBuilder, BindGroupLayoutBuilder, Context}; + +// TODO: Support mip-mapping and multi-sampling +#[derive(Debug, Clone)] +pub struct TextureAttributes { + pub size: wgpu::Extent3d, + pub dimension: wgpu::TextureDimension, + pub format: wgpu::TextureFormat, + pub usage: wgpu::TextureUsages, + pub address_mode_u: wgpu::AddressMode, + pub address_mode_v: wgpu::AddressMode, + pub address_mode_w: wgpu::AddressMode, + pub mag_filter: wgpu::FilterMode, + pub min_filter: wgpu::FilterMode, + pub mipmap_filter: wgpu::FilterMode, + pub shader_visibility: wgpu::ShaderStages, +} + +impl Default for TextureAttributes { + fn default() -> Self { + Self { + size: Default::default(), + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8UnormSrgb, + usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST, + address_mode_u: wgpu::AddressMode::default(), + address_mode_v: wgpu::AddressMode::default(), + address_mode_w: wgpu::AddressMode::default(), + mag_filter: wgpu::FilterMode::default(), + min_filter: wgpu::FilterMode::default(), + mipmap_filter: wgpu::FilterMode::default(), + shader_visibility: wgpu::ShaderStages::FRAGMENT, + } + } +} + +#[derive(Debug)] +pub struct TextureBuilder { + pub attributes: TextureAttributes, +} + +impl TextureBuilder { + pub fn new() -> Self { + Self { + attributes: Default::default(), + } + } + + #[inline] + pub fn with_size(mut self, width: u32, height: u32, depth: u32) -> Self { + self.attributes.size = wgpu::Extent3d { + width, + height, + depth_or_array_layers: depth, + }; + self + } + + #[inline] + pub fn with_dimension(mut self, dimension: wgpu::TextureDimension) -> Self { + self.attributes.dimension = dimension; + self + } + + #[inline] + pub fn with_format(mut self, format: wgpu::TextureFormat) -> Self { + self.attributes.format = format; + self + } + + #[inline] + pub fn with_usage(mut self, usage: wgpu::TextureUsages) -> Self { + self.attributes.usage = usage; + self + } + + #[inline] + pub fn with_address_mode(mut self, address_mode: wgpu::AddressMode) -> Self { + self.attributes.address_mode_u = address_mode; + self.attributes.address_mode_v = address_mode; + self.attributes.address_mode_w = address_mode; + self + } + + #[inline] + pub fn with_filter_mode(mut self, filter_mode: wgpu::FilterMode) -> Self { + self.attributes.mag_filter = filter_mode; + self.attributes.min_filter = filter_mode; + self.attributes.mipmap_filter = filter_mode; + self + } + + #[inline] + pub fn with_shader_visibility(mut self, visibility: wgpu::ShaderStages) -> Self { + self.attributes.shader_visibility = visibility; + self + } + + #[inline] + pub fn build(self, context: &Context) -> Result { + Texture::new(context, self.attributes) + } +} + +#[derive(Debug)] +pub struct Texture { + pub attributes: TextureAttributes, + pub texture: wgpu::Texture, + pub view: wgpu::TextureView, + pub sampler: wgpu::Sampler, + pub bind_group_layout: wgpu::BindGroupLayout, + pub bind_group: wgpu::BindGroup, +} + +impl Texture { + pub fn new(context: &Context, attributes: TextureAttributes) -> Result { + let texture = context.device.create_texture(&wgpu::TextureDescriptor { + label: None, + size: attributes.size, + mip_level_count: 1, + sample_count: 1, + dimension: attributes.dimension, + format: attributes.format, + usage: attributes.usage, + view_formats: &[], + }); + + let view = texture.create_view(&wgpu::TextureViewDescriptor::default()); + let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor { + address_mode_u: attributes.address_mode_u, + address_mode_v: attributes.address_mode_v, + address_mode_w: attributes.address_mode_w, + mag_filter: attributes.mag_filter, + min_filter: attributes.min_filter, + mipmap_filter: attributes.mipmap_filter, + ..Default::default() + }); + + let view_dimension = match attributes.dimension { + wgpu::TextureDimension::D1 => wgpu::TextureViewDimension::D1, + wgpu::TextureDimension::D2 => wgpu::TextureViewDimension::D2, + wgpu::TextureDimension::D3 => wgpu::TextureViewDimension::D3, + }; + + let bind_group_layout = BindGroupLayoutBuilder::new() + .with_entry( + attributes.shader_visibility, + wgpu::BindingType::Texture { + sample_type: wgpu::TextureSampleType::Float { filterable: true }, + view_dimension, + multisampled: false, + }, + None, + ) + .with_entry( + attributes.shader_visibility, + wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering), + None, + ) + .build(context); + let bind_group = BindGroupBuilder::new() + .with_layout(&bind_group_layout) + .with_entry(wgpu::BindingResource::TextureView(&view)) + .with_entry(wgpu::BindingResource::Sampler(&sampler)) + .build(context)?; + + Ok(Self { + attributes, + texture, + view, + sampler, + bind_group_layout, + bind_group, + }) + } + + pub fn update(&self, context: &Context, data: &[u8]) { + log::info!("Updating texture contents..."); + let copy_texture = wgpu::ImageCopyTexture { + texture: &self.texture, + mip_level: 0, + origin: wgpu::Origin3d::ZERO, + aspect: wgpu::TextureAspect::All, + }; + + let size = self.attributes.size; + let image_layout = wgpu::ImageDataLayout { + offset: 0, + bytes_per_row: Some(4 * size.width), + rows_per_image: Some(size.height), + }; + + context + .queue + .write_texture(copy_texture, data, image_layout, size); + } +}