Add context builder
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@ -2,7 +2,11 @@ use std::sync::Arc;
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use thiserror::Error;
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use thiserror::Error;
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use winit::{
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use winit::{
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dpi::PhysicalSize, event::WindowEvent, event_loop::EventLoopWindowTarget, window::Window,
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dpi::PhysicalSize,
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error::{EventLoopError, OsError},
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event::WindowEvent,
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event_loop::{EventLoop, EventLoopWindowTarget},
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window::{Window, WindowBuilder},
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};
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};
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#[derive(Error, Debug)]
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#[derive(Error, Debug)]
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@ -15,6 +19,10 @@ pub enum ContextError {
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Adapter,
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Adapter,
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#[error("Device request failed: {0}")]
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#[error("Device request failed: {0}")]
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Device(#[from] wgpu::RequestDeviceError),
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Device(#[from] wgpu::RequestDeviceError),
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#[error("Event loop creation failed: {0}")]
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EventLoop(#[from] EventLoopError),
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#[error("Window creation failed: {0}")]
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Os(#[from] OsError),
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}
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}
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pub struct Context<'window> {
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pub struct Context<'window> {
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@ -131,3 +139,75 @@ impl<'window> Context<'window> {
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handled
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handled
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}
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}
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}
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}
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pub struct ContextBuilder {
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title: String,
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vsync: bool,
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resolution: PhysicalSize<u32>,
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backends: wgpu::Backends,
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features: wgpu::Features,
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limits: wgpu::Limits,
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}
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impl Default for ContextBuilder {
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fn default() -> Self {
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Self {
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title: "Crawl".to_string(),
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vsync: true,
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resolution: PhysicalSize::new(1280, 720),
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backends: Default::default(),
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features: Default::default(),
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limits: Default::default(),
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}
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}
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}
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impl ContextBuilder {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn with_title(mut self, title: &str) -> Self {
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self.title = title.to_string();
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self
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}
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pub fn with_vsync(mut self, vsync: bool) -> Self {
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self.vsync = vsync;
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self
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}
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pub fn with_resolution(mut self, width: u32, height: u32) -> Self {
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self.resolution = PhysicalSize::new(width, height);
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self
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}
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pub fn with_backends(mut self, backends: wgpu::Backends) -> Self {
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self.backends = backends;
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self
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}
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pub fn with_features(mut self, features: wgpu::Features) -> Self {
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self.features = features;
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self
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}
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pub fn with_limits(mut self, limits: wgpu::Limits) -> Self {
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self.limits = limits;
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self
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}
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pub async fn build(self) -> Result<(Context<'static>, EventLoop<()>), ContextError> {
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let event_loop = EventLoop::new()?;
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let window = Arc::new(
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WindowBuilder::new()
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.with_title(self.title)
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.with_inner_size(self.resolution)
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.build(&event_loop)?,
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);
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let context = Context::new(window, self.backends, self.features, self.limits).await?;
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Ok((context, event_loop))
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}
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}
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@ -6,7 +6,7 @@ mod texture;
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pub use self::{
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pub use self::{
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bind_group::{BindGroupBuilder, BindGroupLayoutBuilder},
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bind_group::{BindGroupBuilder, BindGroupLayoutBuilder},
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buffer::{BufferExt, BulkBufferBuilder},
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buffer::{BufferExt, BulkBufferBuilder},
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context::Context,
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context::{Context, ContextBuilder},
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texture::{Texture, TextureBuilder},
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texture::{Texture, TextureBuilder},
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};
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};
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