387 lines
8.5 KiB
XML
387 lines
8.5 KiB
XML
//APEBEAST1 -Dan Thron
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//AT ALERT 0 COUGHING
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schema ab1a0co
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archetype AI_NONE
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volume -500
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mono_loop 5000 20000
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ab1a0co1 ab1a0co2 ab1a0co3
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schema_voice vape1 2 atlevelzero
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//AT ALERT 0 HUMMING
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schema ab1a0hu
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archetype AI_NONE
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volume -500
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mono_loop 500 20000
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ab1a0hu1 ab1a0hu2 ab1a0hu3
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schema_voice vape1 2 atlevelzero
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schema_voice vape1 2 atlevelone
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//AT ALERT 0 MUTTERING
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schema ab1a0mu
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archetype AI_NONE
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volume -500
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mono_loop 7500 20000
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ab1a0mu1 ab1a0mu2 ab1a0mu3
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schema_voice vape1 1 atlevelzero
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//AT ALERT 2 & 3 NOT INVESTIGATING
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schema ab1a2mu
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archetype AI_NONE
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volume -500
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delay 3000
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mono_loop 7500 20000
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ab1a0mu1 ab1a0mu2 ab1a0mu3
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schema_voice vape1 1 atleveltwo
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schema_voice vape1 1 atlevelthree
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//TO ALERT 1
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schema ab1a1
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archetype AI_NONE
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ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__4
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ab1a1__5 ab1a1__6 ab1grun1
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schema_voice vape1 1 tolevelone
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//TO ALERT 1 +sighted
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schema ab1a1v
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archetype AI_NONE
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ab1a1v_1 ab1a1v_2
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schema_voice vape1 1 tolevelone (Sense Sight)
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//TO ALERT 1 +heard
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schema ab1a1h
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archetype AI_NONE
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ab1a1h_1 ab1a1h_2
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schema_voice vape1 1 tolevelone (Sense Sound)
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//TO ALERT 1 +w/co
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schema ab1a1_w
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archetype AI_MINOR
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ab1a1_w1 ab1a1_w2
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schema_voice vape1 1 tolevelone (NearbyFriends 0 20)
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//TO ALERT 1 +sighted +w/co
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schema ab1a1vw
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archetype AI_MINOR
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ab1a1vw1 ab1a1vw2 ab1a1vw3 ab1a1vw4
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schema_voice vape1 1 tolevelone (Sense Sight) (NearbyFriends 0 20)
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//TO ALERT 1 +heard +w/co
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schema ab1a1hw
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archetype AI_MINOR
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ab1a1hw1 ab1a1hw2 ab1a1hw3 ab1a1hw4 ab1a1hw5
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schema_voice vape1 1 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//TO ALERT 2
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schema ab1a2
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archetype AI_MINOR
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ab1a2__1 ab1a2__2 ab1a2__3 ab1a2__4 ab1a2__5 ab1a2__6
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schema_voice vape1 1 toleveltwo
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//TO ALERT 2 +sighted
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schema ab1a2v
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archetype AI_MINOR
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ab1a2v_1 ab1a2v_2
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schema_voice vape1 1 toleveltwo (Sense Sight)
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//TO ALERT 2 +heard
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schema ab1a2h
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archetype AI_MINOR
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ab1a2h_1 ab1a2h_2
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schema_voice vape1 1 toleveltwo (Sense Sound)
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//AT ALERT 1
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schema ab1at1
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archetype AI_NONE
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delay 5000
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mono_loop 2000 8000
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ab1snif1 ab1snif2 ab1snif3 silenc9s
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schema_voice vape1 9 atlevelone (Investigate true)
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//AT ALERT 2
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schema ab1at2
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archetype AI_MINOR
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delay 5000
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mono_loop 2000 8000
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ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 silenc9s
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schema_voice vape1 9 atleveltwo (Investigate true)
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//AT ALERT 3
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schema ab1at3
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archetype AI_MAJOR
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delay 5000
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mono_loop 1000 5000
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ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 ab1amb_1
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schema_voice vape1 9 atlevelthree (Investigate true)
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//TO LEVEL THREE
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schema ab1a3
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archetype AI_MAJOR
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ab1a3s_2 ab1grun1 ab1amb_4
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schema_voice vape1 1 tolevelthree
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//SPOTTED THE PLAYER
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schema ab1a3s
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archetype AI_MORE_MAJOR
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ab1a3s_1 ab1a3s_2 ab1a3s_3 ab1a3s_4 ab1a3s_5
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schema_voice vape1 1 spotplayer
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//SPOTTED THE PLAYER
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schema ab1a3na
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archetype AI_MORE_MAJOR
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ab1a3na1 ab1a3na2 ab1a3na3
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ab1a3na4 ab1a3na5 ab1a3na6
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schema_voice vape1 1 spotplayer
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//SPOTTED THE PLAYER +carrying a body
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schema ab1a3b
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archetype AI_MORE_MAJOR
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ab1a3b_1
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schema_voice vape1 9 spotplayer (CarryBody)
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//REACT CHARGE
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schema ab1chga
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archetype AI_MORE_MAJOR
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ab1chga1 ab1chga2 ab1chga3
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schema_voice vape1 1 reactcharge
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//REACT CHARGE +w/co
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schema ab1chgw
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archetype AI_COMBAT
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ab1chgw1 ab1chgw2 ab1chgw3 ab1chgw4 ab1chgw5
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schema_voice vape1 1 reactcharge (NearbyFriends 0 20)
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//REACT RUN AWAY +alone
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schema ab1runa
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archetype AI_MAJOR
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ab1runa1 ab1runa2 ab1runa3 ab1runa4 ab1runa5
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schema_voice vape1 1 reactrun
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//REACT I SOUND THE ALARMS +alone
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schema ab1alma
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archetype AI_MORE_MAJOR
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ab1alma1 ab1alma2 ab1alma3
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schema_voice vape1 1 reactalarm
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//REACT I TELL YOU TO SOUND THE ALARMS +w/co
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schema ab1almw
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archetype AI_COMBAT
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ab1almw1
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schema_voice vape1 9 reactalarm (NearbyFriends 0 20)
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//REACT TELL FRIEND BY REVELATION +w/co
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schema ab1telr
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archetype AI_COMBAT
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ab1telr1 ab1telr2 ab1telr3 ab1telr4 ab1telr5
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schema_voice vape1 3 spotplayer (NearbyFriends 0 20)
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//REACT TELL FRIEND BY CONFIRMATION +w/co
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schema ab1telc
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archetype AI_COMBAT
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ab1telc1 ab1telc2 ab1telc3
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ab1telc4 ab1telc5 ab1telc6
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schema_voice vape1 4 spotplayer (NearbyFriends 0 20) (Reacquire True)
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//BACK TO ALERT 0
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schema ab1bak
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archetype AI_NONE
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ab1bak_1 ab1bak_2 ab1bak_3 ab1bak_4
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ab1bak_5 ab1bak_6 ab1bak_7 ab1bak_8
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schema_voice vape1 1 backtozero
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//LOST CONTACT W/PLAYER
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schema ab1los
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archetype AI_NONE
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ab1los_1 ab1los_2 ab1los_3 ab1los_4
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schema_voice vape1 1 lostcontact
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//FRUSTRATION
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schema ap1frust
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archetype AI_MAJOR
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ab1det_1 ab1det_2 ab1det_3 ab1bkd_1 ab1bkd_3 ab1chga1 ab1chga2
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schema_voice vape1 1 outofreach
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//NOTICED A TORCH BEING DOUSED
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schema ap1torch
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archetype AI_MINOR
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delay 1000
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ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__5 ab1a2__3 ab1bak_5
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schema_voice vape1 1 noticetorch
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//FOUND BODY
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schema ab1bod
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archetype AI_MORE_MAJOR
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ab1bod_1 ab1bod_2
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schema_voice vape1 1 foundbody
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//FOUND SOMETHING MISSING
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schema ab1mis
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archetype AI_MAJOR
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ab1mis_1 ab1mis_2 ab1mis_3
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schema_voice vape1 1 foundmissing
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//FOUND A SMALL ANOMALY
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schema ab1sma
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archetype AI_MINOR
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ab1sma_1 ab1sma_2 ab1sma_3
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schema_voice vape1 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema ab1lar
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archetype AI_MAJOR
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ab1lar_1 ab1lar_2 ab1lar_3
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schema_voice vape1 1 foundlarge
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//FOUND A SECURITY BREACH
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schema ab1sec
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archetype AI_MORE_MAJOR
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ab1sec_1 ab1sec_2 ab1sec_3 ab1sec_4
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schema_voice vape1 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co
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schema ab1rint
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archetype AI_INFORM
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ab1rint1 ab1rint2 ab1rint3
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schema_voice vape1 1 recentintruder (NearbyFriends 0 20)
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//RECENTLY FOUND BODY +w/co
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schema ab1rbod
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archetype AI_INFORM
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ab1rbod1 ab1rbod2 ab1rbod3
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schema_voice vape1 1 recentbody (NearbyFriends 0 20)
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//RECENTLY FOUND SOMETHING MISSING +w/co
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schema ab1rmis
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archetype AI_INFORM
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ab1rmis1 ab1rmis2 ab1rmis3
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schema_voice vape1 1 recentmissing (NearbyFriends 0 20)
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//RECENTLY FOUND MISC ANAMOLY +w/co
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schema ab1roth
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archetype AI_INFORM
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ab1roth1 ab1roth2 ab1roth3 ab1roth4 ab1roth5
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schema_voice vape1 1 recentother (NearbyFriends 0 20)
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//COMBAT
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//ATTACKING +not losing
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schema ab1atn
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archetype AI_COMBAT
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ab1atn_1 freq 1
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ab1atn_2 freq 1
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ab1atn_3 freq 3
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schema_voice vape1 1 comattack (ComBal Winning Even Losing)
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//ATTACKING +winning
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schema ab1atnw
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archetype AI_COMBAT
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ab1atw_1 ab1atw_2
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schema_voice vape1 3 comattack (ComBal Winning)
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//ATTACKING +winning +w/co
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schema ab1atww
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archetype AI_COMBAT
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ab1atww1
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schema_voice vape1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema ab1hit
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archetype AI_COMBAT
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ab1hit_1 ab1hit_2 ab1hit_3 ab1hit_4 ab1hit_5 ab1hit_6
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schema_voice vape1 1 comsucchit (ComBal Winning Even)
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//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
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schema ab1hit
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archetype AI_COMBAT
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ab1hitw1 ab1hitw2 ab1hitw3
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schema_voice vape1 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema ab1blk
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archetype AI_COMBAT
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ab1blk_1 ab1blk_2 ab1blk_3 ab1blk_4
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schema_voice vape1 1 comsuccblock (ComBal Winning Even)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
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schema ab1blkw
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archetype AI_COMBAT
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ab1blkw1
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schema_voice vape1 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema ab1hhi
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archetype AI_MAJOR
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ab1hhi_1 ab1hhi_2 ab1hhi_3
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schema_voice vape1 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema ab1hlo
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archetype AI_MORE_MAJOR
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ab1hlo_1 ab1hlo_2 ab1hlo_3
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schema_voice vape1 1 comhitlow
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//HIT BY THE PLAYER W/LO PTS +w/co
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schema ab1hlow
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archetype AI_COMBAT
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ab1hlow1
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schema_voice vape1 1 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema ab1hnd
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archetype AI_MAJOR
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ab1hnd_1 ab1hnd_2 ab1hnd_3
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schema_voice vape1 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema ab1bkd
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archetype AI_COMBAT
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ab1bkd_1 ab1bkd_2 ab1bkd_3
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schema_voice vape1 1 comblocked (ComBal Winning Even)
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//BLOCKED BY THE PLAYER +not losing +w/co
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schema ab1bkdw
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archetype AI_COMBAT
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ab1bkdw1
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schema_voice vape1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema ab1det
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archetype AI_COMBAT
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ab1det_1 ab1det_2 ab1det_3
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schema_voice vape1 1 comdetblock(ComBal Winning Even)
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//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
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schema ab1detw
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archetype AI_COMBAT
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ab1detw1
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schema_voice vape1 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema ab1amb
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archetype AI_MAJOR
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ab1amb_1 ab1amb_2 ab1amb_3 ab1amb_4
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schema_voice vape1 1 comhitamb
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//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
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schema ab1ambw
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archetype AI_COMBAT
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ab1ambw1 ab1ambw2 ab1ambw3
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schema_voice vape1 1 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema ab1diec
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archetype AI_COMBAT
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ab1diec1 ab1diec2 ab1diec3
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schema_voice vape1 1 comdieloud
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//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
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schema ab1diea
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archetype AI_MINOR
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volume -500
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ab1diea1 ab1diea2 ab1diea3
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schema_voice vape1 1 comdiesoft
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