444 lines
9.0 KiB
XML
444 lines
9.0 KiB
XML
//HAMMER 3 BROADCASTS -Joffrey Spaulding
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//SLEEPING
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schema hm3a0sn
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archetype AI_NONE
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volume -500
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mono_loop 2000 3000
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hm3a0sn1 hm3a0sn2 hm3a0sn3
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schema_voice hammer3 1 sleeping
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//AT ALERT 0 MORE REPEATABLE
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schema hm3a0
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archetype AI_NONE
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volume -500
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mono_loop 7500 15000
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hm3a0co1 hm3a0co2 hm3a0co3
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hm3a0hu1 hm3a0hu2 hm3a0hu3
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hm3a0th1 hm3a0th2 hm3a0th3
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hm3a0wh1 hm3a0wh2 hm3a0wh3
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schema_voice hammer3 2 atlevelzero
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//AT ALERT 0 LESS REPEATABLE
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schema hm3a0ch
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archetype AI_NONE
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volume -1000
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mono_loop 7500 15000
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hm3a0ch1 hm3a0ch2 hm3a0ch3
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hm3a0mu1 hm3a0mu2 hm3a0mu3
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schema_voice hammer3 1 atlevelzero
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//TO ALERT 1
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schema hm3a1
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archetype AI_NONE
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hm3a1__1 hm3a1__2 hm3a1__3 hm3a1__4
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schema_voice hammer3 1 tolevelone
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//TO ALERT 1 +sighted
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schema hm3a1v
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archetype AI_NONE
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hm3a1v_1
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schema_voice hammer3 1 tolevelone (Sense Sight)
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//TO ALERT 1 +heard
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schema hm3a1h
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archetype AI_NONE
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hm3a1h_1
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schema_voice hammer3 2 tolevelone (Sense Sound)
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//TO ALERT 1 +w/co
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schema hm3a1_w
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archetype AI_MINOR
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hm3a1_w1
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schema_voice hammer3 2 tolevelone (NearbyFriends 0 20)
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//TO ALERT 1 +sighted +w/co
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schema hm3a1vw
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archetype AI_MINOR
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hm3a1vw1 hm3a1vw2 hm3a1vw3
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schema_voice hammer3 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
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//TO ALERT 1 +heard +w/co
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schema hm3a1hw
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archetype AI_MINOR
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hm3a1hw1 hm3a1hw2 hm3a1hw3
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schema_voice hammer3 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//TO ALERT 2
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schema hm3a2
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archetype AI_MINOR
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hm3a2__1 hm3a2__2 hm3a2__3 hm3a2__4
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schema_voice hammer3 1 toleveltwo
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//TO ALERT 2 +sighted
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schema hm3a2v
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archetype AI_MINOR
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hm3a2v_1
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schema_voice hammer3 1 toleveltwo (Sense Sight)
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//TO ALERT 2 +heard
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schema hm3a2h
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archetype AI_MINOR
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hm3a2h_1
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schema_voice hammer3 2 toleveltwo (Sense Sound)
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//TO ALERT 3
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schema hm3a3
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archetype AI_MAJOR
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Hm3a3na1 Hm3a3na2
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schema_voice hammer3 1 tolevelthree
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//AT ALERT 2
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schema hm3at2
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archetype AI_MINOR
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delay 6000
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mono_loop 15000 30000
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no_repeat
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hm3a2se1 hm3a2se2 hm3a2se3 hm3a2se4
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schema_voice hammer3 99 atleveltwo (Investigate True)
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//AT ALERT 3
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schema hm3at3
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archetype AI_MAJOR
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delay 6000
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mono_loop 15000 30000
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no_repeat
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hm3a3se1 hm3a3se2 hm3a3se3 hm3a3se4
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schema_voice hammer3 99 atlevelthree (Investigate True)
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//SPOTTED THE PLAYER +startled
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schema hm3a3s
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archetype AI_MORE_MAJOR
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hm3a3s_1 hm3a3s_2 hm3a3s_3
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schema_voice hammer3 1 spotplayer
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//SPOTTED THE PLAYER +not startled +alone
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schema hm3a3na
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archetype AI_MORE_MAJOR
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hm3a3na1 hm3a3na2
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schema_voice hammer3 1 spotplayer
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//SPOTTED THE PLAYER +carrying a body
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schema hm3a3b
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archetype AI_MORE_MAJOR
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hm3a3b_1 hm3a3b_2
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schema_voice hammer3 9 spotplayer (CarryBody True)
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//REACT CHARGE +alone
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schema hm3chga
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archetype AI_MORE_MAJOR
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hm3chga1 hm3chga2 hm3chga3 hm3chga4 hm3chga5
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schema_voice hammer3 1 reactcharge
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//REACT CHARGE +w/co
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schema hm3chgw
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archetype AI_COMBAT
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hm3chgw1 hm3chgw2 hm3chgw3
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schema_voice hammer3 2 reactcharge (NearbyFriends 0 20)
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//REACT RUN AWAY +alone
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schema hm3runa
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archetype AI_MAJOR
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hm3runa1 hm3runa2 hm3runa3
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schema_voice hammer3 1 reactrun
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//REACT I SOUND THE ALARMS +alone
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schema hm3alma
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archetype AI_MORE_MAJOR
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hm3alma1 hm3alma2
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schema_voice hammer3 1 reactalarm
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//REACT I TELL YOU TO SOUND THE ALARMS +w/co
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schema hm3almw
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archetype AI_COMBAT
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hm3almw1
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schema_voice hammer3 9 reactalarm (NearbyFriends 0 20)
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//REACT TELL FRIEND BY REVELATION +w/co
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schema hm3telr
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archetype AI_COMBAT
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hm3telr1 hm3telr2 hm3telr3
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schema_voice hammer3 5 spotplayer (NearbyFriends 0 20)
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//REACT TELL FRIEND BY CONFIRMATION +w/co
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schema hm3telc
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archetype AI_COMBAT
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hm3telc1 hm3telc2 hm3telc3
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schema_voice hammer3 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
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//BACK TO ALERT 0
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schema hm3bak
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archetype AI_NONE
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hm3bak_1 hm3bak_2 hm3bak_3 hm3bak_4
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hm3bak_5 hm3bak_6 hm3bak_7
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schema_voice hammer3 1 backtozero
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//LOST CONTACT W/PLAYER
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schema hm3los
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archetype AI_NONE
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hm3los_1 hm3los_2 hm3los_3
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schema_voice hammer3 1 lostcontact
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//FRUSTRATION
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schema hm3frust
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archetype AI_MAJOR
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Hm3blk_1 Hm3det_1 Hm3bkd_3
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schema_voice hammer3 1 outofreach
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//FOUND BODY
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schema hm3bod
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archetype AI_MORE_MAJOR
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hm3bod_1 hm3bod_2 hm3bod_3
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schema_voice hammer3 1 foundbody
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//FOUND SOMETHING MISSING
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schema hm3mis
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archetype AI_MAJOR
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hm3mis_1
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schema_voice hammer3 1 foundmissing
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//NOTICED A TORCH BEING DOUSED
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schema hm3torch
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archetype AI_MINOR
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delay 1000
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Hm3a1__1 Hm3a1__2 Hm3a1__3 Hm3a1__4 Hm3bak_4 Hm3bak_6
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schema_voice hammer3 1 noticetorch
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//FOUND A SMALL ANOMALY
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schema hm3sma
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archetype AI_MINOR
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hm3sma_1 hm3sma_2
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schema_voice hammer3 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema hm3lar
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archetype AI_MAJOR
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hm3lar_1 hm3lar_2
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schema_voice hammer3 1 foundlarge
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//FOUND A SECURITY BREACH
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schema hm3sec
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archetype AI_MORE_MAJOR
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hm3sec_1 hm3sec_2 hm3sec_3
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schema_voice hammer3 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co
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schema hm3rint
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archetype AI_INFORM
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hm3rint1
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schema_voice hammer3 1 recentintruder
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//RECENTLY FOUND BODY +w/co
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schema hm3rbod
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archetype AI_INFORM
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hm3rbod1
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schema_voice hammer3 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co
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schema hm3rmis
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archetype AI_INFORM
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hm3rmis3
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schema_voice hammer3 1 recentmissing
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//RECENTLY FOUND MISC ANAMOLY +w/co
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schema hm3roth
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archetype AI_INFORM
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hm3roth1 hm3roth2 hm3roth3
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schema_voice hammer3 1 recentother
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//COMBAT
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//ATTACKING +not losing
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schema hm3atn
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archetype AI_COMBAT
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hm3atn_1 freq 1
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hm3atn_2 freq 1
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hm3atn_3 freq 6
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hm3atn_4 freq 6
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hm3atn_5 freq 6
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hm3atn_6 freq 1
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hm3atn_7 freq 1
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hm3atn_8 freq 1
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schema_voice hammer3 1 comattack (ComBal Winning Even)
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//ATTACKING +winning
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schema hm3atnw
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archetype AI_COMBAT
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hm3atw_1 hm3atw_2
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schema_voice hammer3 3 comattack (ComBal Winning)
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//ATTACKING +winning +w/co
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schema hm3atww
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archetype AI_COMBAT
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hm3atww1
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schema_voice hammer3 4 comattack (ComBal Winning) (NearbyFriends 0 20)
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//ATTACKING +losing
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schema hm3atl
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archetype AI_COMBAT
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hm3atl_1 freq 1
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hm3atl_2 freq 1
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hm3atl_3 freq 2
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hm3atl_4 freq 2
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hm3atl_5 freq 2
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hm3atl_6 freq 2
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schema_voice hammer3 1 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema hm3hit
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archetype AI_COMBAT
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hm3hit_1 hm3hit_2 hm3hit_3 hm3hit_4
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schema_voice hammer3 1 comsucchit (ComBal Winning Even)
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//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
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schema hm3hit
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archetype AI_COMBAT
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hm3hitw1 hm3hitw2
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schema_voice hammer3 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema hm3blk
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archetype AI_COMBAT
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hm3blk_1 hm3blk_2 hm3blk_3
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schema_voice hammer3 1 comsuccblock (ComBal Winning Even)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
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schema hm3blkw
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archetype AI_COMBAT
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hm3blkw1
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schema_voice hammer3 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema hm3hhi
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archetype AI_MAJOR
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hm3hhi_1 hm3hhi_2 hm3hhi_3
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schema_voice hammer3 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema hm3hlo
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archetype AI_MORE_MAJOR
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hm3hlo_1 freq 1
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hm3hlo_2 freq 2
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hm3hlo_3 freq 2
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hm3hlo_4 freq 2
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schema_voice hammer3 1 comhitlow
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//HIT BY THE PLAYER W/LO PTS +w/co
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schema hm3hlow
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archetype AI_COMBAT
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hm3hlow1
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schema_voice hammer3 1 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema hm3hnd
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archetype AI_MAJOR
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hm3hnd_1 hm3hnd_2 hm3hnd_3
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schema_voice hammer3 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema hm3bkd
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archetype AI_COMBAT
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hm3bkd_1 hm3bkd_2 hm3bkd_3
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schema_voice hammer3 1 comblocked (ComBal Winning Even)
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//BLOCKED BY THE PLAYER +not losing +w/co
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schema hm3bkdw
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archetype AI_COMBAT
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hm3bkdw1
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schema_voice hammer3 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema hm3det
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archetype AI_COMBAT
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hm3det_1 hm3det_2 hm3det_3
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schema_voice hammer3 1 comdetblock(ComBal Winning Even)
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//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
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schema hm3detw
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archetype AI_COMBAT
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hm3detw1
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schema_voice hammer3 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema hm3amb
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archetype AI_MAJOR
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hm3amb_1 hm3amb_2 hm3amb_3 hm3amb_4
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schema_voice hammer3 1 comhitamb
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//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
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schema hm3ambw
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archetype AI_COMBAT
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hm3ambw1 hm3ambw2 hm3ambw3
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schema_voice hammer3 2 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema hm3diec
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archetype AI_COMBAT
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hm3diec1 hm3diec2 hm3diec3
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schema_voice hammer3 1 comdieloud
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//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
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schema hm3diea
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archetype AI_MINOR
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volume -1000
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hm3diea1 hm3diea2 hm3diea3
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schema_voice hammer3 1 comdiesoft
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////////////////////
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//MISSION SPECIFIC//
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////////////////////
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//MISSION 10
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schema hm3m1001
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archetype AI_MORE_MAJOR
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hm3m1001
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schema_voice hammer3 1 m1001
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schema hm3m1002
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archetype AI_NONE
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hm3m1002
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schema_voice hammer3 1 m1002
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schema hm3m1003
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archetype AI_MINOR
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hm3m1003
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schema_voice hammer3 1 m1003
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schema hm3m1004
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archetype AI_NONE
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hm3m1004
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schema_voice hammer3 1 m1004
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schema hm3m1005
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archetype AI_NONE
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hm3m1005
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schema_voice hammer3 1 m1005
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schema hm3m1006
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archetype AI_NONE
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hm3m1006
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schema_voice hammer3 1 m1006
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schema hm3m1007
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archetype AI_NONE
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hm3m1007
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schema_voice hammer3 1 m1007
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schema hm3m1008
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archetype AI_NONE
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hm3m1008
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schema_voice hammer3 1 m1008
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schema hm3m1009
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archetype AI_NONE
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hm3m1009
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schema_voice hammer3 1 m1009
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schema hm3m1010
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archetype AI_NONE
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hm3m1010
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schema_voice hammer3 1 m1010
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