446 lines
11 KiB
Plaintext
446 lines
11 KiB
Plaintext
////////////
|
|
//CONCEPTS//
|
|
////////////
|
|
|
|
//BROADCAST CONCEPTS
|
|
concept sleeping 1
|
|
concept atlevelzero 1
|
|
concept atlevelone 3 //was 1
|
|
concept atleveltwo 2 //was 1
|
|
concept atlevelthree 1
|
|
concept tolevelone 5
|
|
concept toleveltwo 5
|
|
concept noticetorch 5
|
|
concept tolevelthree 5
|
|
concept spotplayer 6
|
|
concept reactcharge 2 //was 2
|
|
concept reactshoot 2 //was 2
|
|
concept reactrun 2
|
|
concept reactwarn 5 //was 2
|
|
concept reactwarn2 5 //was 2
|
|
concept reactalarm 2 //was 2
|
|
concept reacttellrev 2 //was 2
|
|
concept reacttellconf 2 //was 2
|
|
concept outofreach 4
|
|
concept backtozero 5 //was 2
|
|
concept lostcontact 4 //was 3
|
|
concept foundbody 5
|
|
concept foundmissing 5 //was 3
|
|
concept foundbreach 5 //was 3
|
|
concept foundsmall 5 //was 3
|
|
concept foundlarge 5 //was 3
|
|
concept recentintruder 5 //was 3
|
|
concept recentbody 5 //was 3
|
|
concept recentmissing 5 //was 3
|
|
concept recentother 5 //was 3
|
|
concept comattack 8
|
|
concept comsucchit 8
|
|
concept comsuccblock 8
|
|
concept comdetblock 8
|
|
concept comblocked 8
|
|
concept comhitnodam 8
|
|
concept comhithigh 9
|
|
concept comhitlow 9
|
|
concept comhitamb 9
|
|
concept comdieloud 10
|
|
concept comdiesoft 10
|
|
|
|
//CONVERSATION CONCEPTS
|
|
|
|
//GUARD CONVERSATIONS
|
|
concept sg_c01 4 //"They don't make bears..."
|
|
concept sg_c07 4 //"Nothing ever happens on this job."
|
|
concept sg_c08 4 //"You get any pheasant.."
|
|
concept sg_c09 4 //"I thought Quince & Jaco..."
|
|
concept sg_c10 4 //"Say, where are Hal & Joss..."
|
|
concept sg_c11 4 //"Hey, go down to the well..."
|
|
concept sg_c12 4 //"I hear you're gonna be assigned..."
|
|
concept sg_c13 4 //"You seen the stuff Shemenov's...?"
|
|
concept sg_c14 4 //"I hear Granmauden is gonna..."
|
|
concept sg_c15 4 //"Jorik tells me..."
|
|
concept sg_c16 4 //"Hear you got a pool."
|
|
concept sg_c17 4 //"Hey, you remember when the Baron's..?"
|
|
concept sg_c18 4 //"So I hear the guys that clean..."
|
|
concept sg_c19 4 //"I've been thinking, the Sir..."
|
|
concept sg_c20 4 //"So I was telling you..."
|
|
concept sg_c21 4 //"Can't stand the food..."
|
|
concept sg_c22 4 //"Think anything'll happen?"
|
|
concept sg_c23 4 //"Boss's dangerous today."
|
|
concept sg_c24 4 //"Seen the new room...?"
|
|
concept sg_c25 4 //"I think you're a-sleepy"
|
|
concept sg_c26 4 //"I can't believe how bad.."
|
|
concept sg_c30 4 //"How's it going?"
|
|
concept sg_c31 4 //"Good watch."
|
|
concept sg_c32 4 //"Seen anything?"
|
|
concept sg_c33 4 //"Nice night."
|
|
concept sg_c34 4 //"All's well my way."
|
|
concept sg_c35 4 //"Hail, brother-in-arms!"
|
|
concept sg_c36 4 //"What's up?"
|
|
concept sg_c37 4 //"I hate night watch."
|
|
concept sg_c38 4 //"Halt, who goes there?"
|
|
concept sg_123 4 //"Just so's you're clear, if there's any trouble..."
|
|
concept sg_101 4 //"But why are the Hand Mages the only ones allowed in?"
|
|
concept sg_102 4 //"Theses mages are not ones to be trifled with."
|
|
concept sg_062 4 //"These pressure doors are a bloody nuisance."
|
|
concept sg_064 4 //"Donal and Ruben can kill each other for all I care."
|
|
|
|
//HAMMER CONVERSATIOINS
|
|
concept hm_c06 4 //"Dropping the Clue"
|
|
concept hm_c07 4 //"A curse upon this dust!"
|
|
concept hm_c08 4 //"Hast thought upon.."
|
|
concept hm_c09 4 //"Even the Baron..."
|
|
concept hm_c10 4 //"Some do say the Baron.."
|
|
concept hm_c11 4 //"Yet another sewer o'er flow..."
|
|
concept hm_c12 4 //"Time was, the sinners..."
|
|
concept hm_c13 4 //"Heard thou? Tarius..."
|
|
concept hm_c14 4 //"Time was, all these halls..."
|
|
concept hm_c15 4 //"Dolon hath told me,"
|
|
concept hm_c16 4 //"Masterforger Dovetail..."
|
|
concept hm_c17 4 //"Builder walk with thee."
|
|
concept hm_c18 4 //"Good even."
|
|
concept hm_c19 4 //"Praise the Builder!"
|
|
concept hm_c20 4 //"May thy hammer swing true."
|
|
concept hm_c21 4 //"Hail, brother."
|
|
concept hm_c22 4 //"Builder's grace to thee."
|
|
concept hm_c23 4 //"Greetings."
|
|
concept hm_c24 4 //"Builder guide thy hand."
|
|
concept hm_c25 4 //"Be thy carving ready?"
|
|
|
|
//SERVANT CONVERSATIONS
|
|
concept sv_c01 4
|
|
concept sv_c02 4
|
|
concept sv_c03 4
|
|
concept sv_c04 4
|
|
concept sv_c05 4
|
|
concept sv_c06 4
|
|
concept sv_c07 4
|
|
concept sv_c08 4
|
|
concept sv_c09 4
|
|
concept sv_c10 4
|
|
concept sv_c11 4
|
|
concept sv_c12 4
|
|
concept sv_c13 4
|
|
concept sv_c14 4
|
|
concept sv_c15 4
|
|
concept sv_c16 4
|
|
concept sv_c17 4
|
|
concept sv_c18 4
|
|
concept sv_c19 4
|
|
concept sv_063 4 //"Hit me."
|
|
|
|
//OPERA PEOPLE CONVERSATIONS
|
|
concept op_124 4 //"[Singing] But wait! Who is this I spy?"
|
|
concept op_125 4 //"Did you read Cribs latest?"
|
|
concept op_126 4 //"This latest opera from Valerius..."
|
|
|
|
|
|
//THIEVES' CONVERSATIONS
|
|
concept th_061 4 //"When partners fight..."
|
|
concept th_065 4 //"By the builder I will find you..."
|
|
concept th_066 4 //"I hear some independent..."
|
|
concept th_067 4 //"Bafford was furious when he got back..."
|
|
concept th_068 4 //"Did you here what happened to Gibbson.."
|
|
concept th_069 4 //"Y'hear about Sutter's job last night?"
|
|
concept th_071 4 //"Password?"
|
|
|
|
//MAGES' CONVERSATIONS
|
|
concept mg_104 4 //"It's true he has returned..."
|
|
concept mg_106 4 //"Librarian, hold..."
|
|
|
|
|
|
|
|
|
|
//MISSION SPECIFIC CONCEPTS
|
|
|
|
//MISSION 2
|
|
concept SV_M0201 4 //the stove is out again
|
|
concept DrunkA3 4 //"Crazy Getup"
|
|
|
|
concept SG_M0201 4
|
|
concept SG_M0202 4
|
|
concept SG_M0203 4 //1st guard says "hello"
|
|
concept sg2m02D1 4
|
|
|
|
|
|
//MISSION 5
|
|
concept SV_M0501 4 //Carrying the tray, complaining
|
|
concept SV_M0503 8 //Ramirez is missing
|
|
|
|
concept SG_M0502 9 //Guards seeing Garrett exit bldg.
|
|
|
|
//MISSION 10
|
|
concept m1001 4 //you're discovered to be a spy
|
|
concept m1002 4 //you're caught loitering
|
|
concept m1003 4 //you're caught in the barracks
|
|
concept m1004 4 //fetch me the candlestick
|
|
concept m1005 4 //put ze candle bak!
|
|
concept m1006 4 //what's your hurry?
|
|
concept m1007 4 //Hello novice.
|
|
concept m1008 4 //Builder's strength to you too.
|
|
concept m1009 4 //Open the gate
|
|
concept m1010 4 //Present your credentials, lad
|
|
|
|
//MISSION 13
|
|
concept m1302 4 //"Waste no more time..."
|
|
concept m1303 4 //"Wait! Thou art going the wrong way!"
|
|
concept m1304 4 //"Thank the Builder! Our High Priest..."
|
|
concept m1305 4 //"Tis thee, the Master Thief..."
|
|
concept m1306 4 //"The Trickster's beasts hath captured..."
|
|
concept m1307 4 //"We lack thy skills of stealth..."
|
|
concept m1308 4 //"Take this key and map, and go."
|
|
concept m1309 4 //"Also, our enemies hold the Builder's Chisel"
|
|
concept m1310 4 //"Thou hast rescued our High Priest"
|
|
concept m1311 4 //"Thank thee for not killing this one."
|
|
concept m1312 4 //"Thy recovery of the chisel is provident"
|
|
concept m1313 4 //"Thank the Builder! Not only hast thou returned..."
|
|
|
|
//MISSION 14
|
|
//CON SPEECH
|
|
concept conpom1 4 //"Vine, grow and twine,..."
|
|
concept conpom2 4 //"Storm, black and blow,..."
|
|
concept conpom3 4 //"Flame, burning heat,..."
|
|
concept conpom4 4 //"Tide, rise and fall,..."
|
|
concept conpom5 4 //"Stone, grind and quake,..."
|
|
concept conpom6 4 //"Night, smother light,..."
|
|
concept confin 4 //"Open for me..."
|
|
concept condone 4 //"It...is...done!..."
|
|
concept confail 4 //"It betrays me!"
|
|
concept consee1 5 //"Garrett! My thiefsie fool!..."
|
|
concept consee2 5 //"Comes chasing your death,..."
|
|
concept consee3 5 //"Come calls your death now!"
|
|
concept consee4 5 //"Your part is done."
|
|
|
|
|
|
|
|
|
|
//THE EYE
|
|
concept eye01 4 //"Comes a man to rescue me?..."
|
|
concept eye02 4 //"SSSSSo, you've returned with the talismans..."
|
|
concept eye03 4 //"I am the Eye, trapped on this altar..."
|
|
concept eye04 4 //"Well done, thief!
|
|
concept eye05 4 //"Leaving so soon?..."
|
|
concept eye06 4 //"Where are you going?..."
|
|
concept eye07 4 //"Poor Murus! Still struggling.."
|
|
concept eye08 4 //"Now you have your precious eye..."
|
|
concept eye09 4 //"Master! Beware! .."
|
|
|
|
//MURUS
|
|
concept murmut 8 //Muttering
|
|
concept murint 8 //Intro
|
|
concept murdeal 8 //Offering Garrett a deal
|
|
concept murros1 8 //Rosary
|
|
concept murros2 8 //During Rosary
|
|
concept murros3 8 //Post Rosary
|
|
concept mursym1 8 //HOLY SYMBOL
|
|
concept mursym2 8 //DURING SYMBOL
|
|
concept mursym3 8 //Post
|
|
concept murbook1 8 //BOOK
|
|
concept murbook2 8 //DURING BOOK
|
|
concept murbook3 8 //POST BOOK
|
|
concept murcand1 8 //CANDLE
|
|
concept murcand2 8 //DURING CANDLE
|
|
concept murcand3 8 //POST CANDLE
|
|
concept murgrav 8 //GRAVE
|
|
concept murrit1 8 //RITUAL BEADS
|
|
concept murrit2 8 //RITUAL CANDLE
|
|
concept murrit3 8 //RITUAL BOOK
|
|
concept murrit4 8 //RITUAL SYMBOL
|
|
concept murbad 8 //SYMBOL IS BAD
|
|
concept murrit5 8 //RITUAL COMPLETE
|
|
concept murbur 8 //BURIAL
|
|
//concept murren 8 //RENAULT
|
|
concept murren1 8 //RENAULT 1
|
|
concept murren2 8 //RENAULT 2
|
|
concept murmart 8 //MARTELLO
|
|
concept murhau1 8 //HAUNTS
|
|
concept murhau2 8 //HAUNTS2
|
|
concept murfin 8 //FINAL
|
|
|
|
//RENAULT
|
|
concept renthank 4 //THANKYOU
|
|
|
|
//HERMIT -ONE LONG FILE
|
|
concept hmt12200 7 //Reenacts Opera saga
|
|
|
|
//HERMIT -SAME SPEECH DONE AS A CONVERSATION
|
|
concept hmt122 7 //"I spy you little fish..."
|
|
|
|
|
|
|
|
////////
|
|
//TAGS//
|
|
////////
|
|
|
|
//UNUSED INTEGER TAGS
|
|
//tag_int DistanceRating
|
|
//tag_int MovementRating
|
|
//tag_int LightRating
|
|
//tag_int RelativeZPos
|
|
//tag_int Size
|
|
|
|
tag_int Mission
|
|
tag_int NearbyFriends
|
|
tag_int Reiterate
|
|
tag_int LineNo
|
|
|
|
//UNUSED TAGS
|
|
//tag PlayerMedium Water Air
|
|
//tag Startled
|
|
|
|
tag Sense Sight Sound //how does the AI sense the player
|
|
tag ComBal Winning Even Losing //how is AI doing in combat
|
|
tag CarryBody //does AI see player carrying a a body
|
|
tag Reacquire True False //does the AI see for the 2nd+ time?
|
|
tag Investigate True False //is the AI looking for the player?
|
|
|
|
//////////
|
|
//VOICES//
|
|
//////////
|
|
|
|
//voice archetype known to be unused, where we can temporarily
|
|
//hide voices which are causing problems. Ick.
|
|
|
|
//voice dummy archetype object
|
|
|
|
voice fnordvox
|
|
|
|
//TESTVOICE
|
|
voice testvoice
|
|
|
|
//KEEPER DETECTOR
|
|
voice vkeeper2
|
|
|
|
//GUARDS
|
|
voice guards
|
|
|
|
voice guard3
|
|
archetype guards
|
|
|
|
voice guard2
|
|
archetype guards
|
|
|
|
voice guard1
|
|
archetype guards
|
|
|
|
//DRUNK GUARD
|
|
voice drunk1
|
|
|
|
//SPARRING GUARD in TRAINING MISSION
|
|
voice vspar
|
|
|
|
//ASSASSIN 1 in MISSION 5
|
|
voice vass1
|
|
|
|
//ASSASSIN 2 in MISSION 5
|
|
voice vass2
|
|
|
|
|
|
//HAMMERS
|
|
voice hammrs
|
|
|
|
voice hammer3
|
|
archetype hammrs
|
|
|
|
voice hammer2
|
|
archetype hammrs
|
|
|
|
voice hammer1
|
|
archetype hammrs
|
|
|
|
//PRISONERS
|
|
voice prisoners
|
|
|
|
voice pris2
|
|
archetype prisoners
|
|
|
|
voice pris1
|
|
archetype prisoners
|
|
|
|
//SERVANTS
|
|
voice normals
|
|
|
|
voice normal2 //Female
|
|
archetype normals
|
|
|
|
voice normal1 //Male
|
|
archetype normals
|
|
|
|
//RAMIREZ
|
|
voice vramirez
|
|
|
|
//MURUS
|
|
voice vmurus
|
|
|
|
//RENAULT
|
|
voice vrenault
|
|
|
|
//CONSTANTINE
|
|
voice vcon
|
|
|
|
//THE EYE
|
|
voice veye
|
|
|
|
//CRITTERS
|
|
voice vfire
|
|
|
|
voice vburr
|
|
|
|
voice vhaunt
|
|
|
|
voice vzomb
|
|
|
|
voice vcray
|
|
|
|
voice vspider
|
|
|
|
voice vbug
|
|
|
|
voice vappar
|
|
|
|
voice vfrog
|
|
|
|
voice vapes
|
|
|
|
voice vape1
|
|
archetype vapes
|
|
|
|
voice vape2
|
|
archetype vapes
|
|
|
|
|
|
//THIEFGOLD VOICES
|
|
|
|
voice vhermit
|
|
|
|
voice vactor1 //Male opera actor
|
|
|
|
voice vactor2 //Female opera actor
|
|
|
|
voice vpatron1 //Male opera patron
|
|
|
|
voice vpatron2 //Female opera patron
|
|
|
|
voice vthieves //Thieve's guild guys
|
|
|
|
voice vthief1
|
|
archetype vthieves
|
|
|
|
voice vthief2
|
|
archetype vthieves
|
|
|
|
voice vmages //Mage's tower guys
|
|
|
|
voice vmage1
|
|
archetype vmages
|
|
|
|
voice vmage2
|
|
archetype vmages
|
|
|
|
voice vair //Air Elemental
|
|
|
|
voice vshrimp //Little guy in outtakes miss18
|
|
|
|
|
|
|
|
|