Thief-Mission-Base/schema/SPEECH.SPC

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//CONCEPTS//
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//BROADCAST CONCEPTS
concept sleeping 1
concept atlevelzero 1
concept atlevelone 3 //was 1
concept atleveltwo 2 //was 1
concept atlevelthree 1
concept tolevelone 5
concept toleveltwo 5
concept noticetorch 5
concept tolevelthree 5
concept spotplayer 6
concept reactcharge 2 //was 2
concept reactshoot 2 //was 2
concept reactrun 2
concept reactwarn 5 //was 2
concept reactwarn2 5 //was 2
concept reactalarm 2 //was 2
concept reacttellrev 2 //was 2
concept reacttellconf 2 //was 2
concept outofreach 4
concept backtozero 5 //was 2
concept lostcontact 4 //was 3
concept foundbody 5
concept foundmissing 5 //was 3
concept foundbreach 5 //was 3
concept foundsmall 5 //was 3
concept foundlarge 5 //was 3
concept recentintruder 5 //was 3
concept recentbody 5 //was 3
concept recentmissing 5 //was 3
concept recentother 5 //was 3
concept comattack 8
concept comsucchit 8
concept comsuccblock 8
concept comdetblock 8
concept comblocked 8
concept comhitnodam 8
concept comhithigh 9
concept comhitlow 9
concept comhitamb 9
concept comdieloud 10
concept comdiesoft 10
//CONVERSATION CONCEPTS
//GUARD CONVERSATIONS
concept sg_c01 4 //"They don't make bears..."
concept sg_c07 4 //"Nothing ever happens on this job."
concept sg_c08 4 //"You get any pheasant.."
concept sg_c09 4 //"I thought Quince & Jaco..."
concept sg_c10 4 //"Say, where are Hal & Joss..."
concept sg_c11 4 //"Hey, go down to the well..."
concept sg_c12 4 //"I hear you're gonna be assigned..."
concept sg_c13 4 //"You seen the stuff Shemenov's...?"
concept sg_c14 4 //"I hear Granmauden is gonna..."
concept sg_c15 4 //"Jorik tells me..."
concept sg_c16 4 //"Hear you got a pool."
concept sg_c17 4 //"Hey, you remember when the Baron's..?"
concept sg_c18 4 //"So I hear the guys that clean..."
concept sg_c19 4 //"I've been thinking, the Sir..."
concept sg_c20 4 //"So I was telling you..."
concept sg_c21 4 //"Can't stand the food..."
concept sg_c22 4 //"Think anything'll happen?"
concept sg_c23 4 //"Boss's dangerous today."
concept sg_c24 4 //"Seen the new room...?"
concept sg_c25 4 //"I think you're a-sleepy"
concept sg_c26 4 //"I can't believe how bad.."
concept sg_c30 4 //"How's it going?"
concept sg_c31 4 //"Good watch."
concept sg_c32 4 //"Seen anything?"
concept sg_c33 4 //"Nice night."
concept sg_c34 4 //"All's well my way."
concept sg_c35 4 //"Hail, brother-in-arms!"
concept sg_c36 4 //"What's up?"
concept sg_c37 4 //"I hate night watch."
concept sg_c38 4 //"Halt, who goes there?"
concept sg_123 4 //"Just so's you're clear, if there's any trouble..."
concept sg_101 4 //"But why are the Hand Mages the only ones allowed in?"
concept sg_102 4 //"Theses mages are not ones to be trifled with."
concept sg_062 4 //"These pressure doors are a bloody nuisance."
concept sg_064 4 //"Donal and Ruben can kill each other for all I care."
//HAMMER CONVERSATIOINS
concept hm_c06 4 //"Dropping the Clue"
concept hm_c07 4 //"A curse upon this dust!"
concept hm_c08 4 //"Hast thought upon.."
concept hm_c09 4 //"Even the Baron..."
concept hm_c10 4 //"Some do say the Baron.."
concept hm_c11 4 //"Yet another sewer o'er flow..."
concept hm_c12 4 //"Time was, the sinners..."
concept hm_c13 4 //"Heard thou? Tarius..."
concept hm_c14 4 //"Time was, all these halls..."
concept hm_c15 4 //"Dolon hath told me,"
concept hm_c16 4 //"Masterforger Dovetail..."
concept hm_c17 4 //"Builder walk with thee."
concept hm_c18 4 //"Good even."
concept hm_c19 4 //"Praise the Builder!"
concept hm_c20 4 //"May thy hammer swing true."
concept hm_c21 4 //"Hail, brother."
concept hm_c22 4 //"Builder's grace to thee."
concept hm_c23 4 //"Greetings."
concept hm_c24 4 //"Builder guide thy hand."
concept hm_c25 4 //"Be thy carving ready?"
//SERVANT CONVERSATIONS
concept sv_c01 4
concept sv_c02 4
concept sv_c03 4
concept sv_c04 4
concept sv_c05 4
concept sv_c06 4
concept sv_c07 4
concept sv_c08 4
concept sv_c09 4
concept sv_c10 4
concept sv_c11 4
concept sv_c12 4
concept sv_c13 4
concept sv_c14 4
concept sv_c15 4
concept sv_c16 4
concept sv_c17 4
concept sv_c18 4
concept sv_c19 4
concept sv_063 4 //"Hit me."
//OPERA PEOPLE CONVERSATIONS
concept op_124 4 //"[Singing] But wait! Who is this I spy?"
concept op_125 4 //"Did you read Cribs latest?"
concept op_126 4 //"This latest opera from Valerius..."
//THIEVES' CONVERSATIONS
concept th_061 4 //"When partners fight..."
concept th_065 4 //"By the builder I will find you..."
concept th_066 4 //"I hear some independent..."
concept th_067 4 //"Bafford was furious when he got back..."
concept th_068 4 //"Did you here what happened to Gibbson.."
concept th_069 4 //"Y'hear about Sutter's job last night?"
concept th_071 4 //"Password?"
//MAGES' CONVERSATIONS
concept mg_104 4 //"It's true he has returned..."
concept mg_106 4 //"Librarian, hold..."
//MISSION SPECIFIC CONCEPTS
//MISSION 2
concept SV_M0201 4 //the stove is out again
concept DrunkA3 4 //"Crazy Getup"
concept SG_M0201 4
concept SG_M0202 4
concept SG_M0203 4 //1st guard says "hello"
concept sg2m02D1 4
//MISSION 5
concept SV_M0501 4 //Carrying the tray, complaining
concept SV_M0503 8 //Ramirez is missing
concept SG_M0502 9 //Guards seeing Garrett exit bldg.
//MISSION 10
concept m1001 4 //you're discovered to be a spy
concept m1002 4 //you're caught loitering
concept m1003 4 //you're caught in the barracks
concept m1004 4 //fetch me the candlestick
concept m1005 4 //put ze candle bak!
concept m1006 4 //what's your hurry?
concept m1007 4 //Hello novice.
concept m1008 4 //Builder's strength to you too.
concept m1009 4 //Open the gate
concept m1010 4 //Present your credentials, lad
//MISSION 13
concept m1302 4 //"Waste no more time..."
concept m1303 4 //"Wait! Thou art going the wrong way!"
concept m1304 4 //"Thank the Builder! Our High Priest..."
concept m1305 4 //"Tis thee, the Master Thief..."
concept m1306 4 //"The Trickster's beasts hath captured..."
concept m1307 4 //"We lack thy skills of stealth..."
concept m1308 4 //"Take this key and map, and go."
concept m1309 4 //"Also, our enemies hold the Builder's Chisel"
concept m1310 4 //"Thou hast rescued our High Priest"
concept m1311 4 //"Thank thee for not killing this one."
concept m1312 4 //"Thy recovery of the chisel is provident"
concept m1313 4 //"Thank the Builder! Not only hast thou returned..."
//MISSION 14
//CON SPEECH
concept conpom1 4 //"Vine, grow and twine,..."
concept conpom2 4 //"Storm, black and blow,..."
concept conpom3 4 //"Flame, burning heat,..."
concept conpom4 4 //"Tide, rise and fall,..."
concept conpom5 4 //"Stone, grind and quake,..."
concept conpom6 4 //"Night, smother light,..."
concept confin 4 //"Open for me..."
concept condone 4 //"It...is...done!..."
concept confail 4 //"It betrays me!"
concept consee1 5 //"Garrett! My thiefsie fool!..."
concept consee2 5 //"Comes chasing your death,..."
concept consee3 5 //"Come calls your death now!"
concept consee4 5 //"Your part is done."
//THE EYE
concept eye01 4 //"Comes a man to rescue me?..."
concept eye02 4 //"SSSSSo, you've returned with the talismans..."
concept eye03 4 //"I am the Eye, trapped on this altar..."
concept eye04 4 //"Well done, thief!
concept eye05 4 //"Leaving so soon?..."
concept eye06 4 //"Where are you going?..."
concept eye07 4 //"Poor Murus! Still struggling.."
concept eye08 4 //"Now you have your precious eye..."
concept eye09 4 //"Master! Beware! .."
//MURUS
concept murmut 8 //Muttering
concept murint 8 //Intro
concept murdeal 8 //Offering Garrett a deal
concept murros1 8 //Rosary
concept murros2 8 //During Rosary
concept murros3 8 //Post Rosary
concept mursym1 8 //HOLY SYMBOL
concept mursym2 8 //DURING SYMBOL
concept mursym3 8 //Post
concept murbook1 8 //BOOK
concept murbook2 8 //DURING BOOK
concept murbook3 8 //POST BOOK
concept murcand1 8 //CANDLE
concept murcand2 8 //DURING CANDLE
concept murcand3 8 //POST CANDLE
concept murgrav 8 //GRAVE
concept murrit1 8 //RITUAL BEADS
concept murrit2 8 //RITUAL CANDLE
concept murrit3 8 //RITUAL BOOK
concept murrit4 8 //RITUAL SYMBOL
concept murbad 8 //SYMBOL IS BAD
concept murrit5 8 //RITUAL COMPLETE
concept murbur 8 //BURIAL
//concept murren 8 //RENAULT
concept murren1 8 //RENAULT 1
concept murren2 8 //RENAULT 2
concept murmart 8 //MARTELLO
concept murhau1 8 //HAUNTS
concept murhau2 8 //HAUNTS2
concept murfin 8 //FINAL
//RENAULT
concept renthank 4 //THANKYOU
//HERMIT -ONE LONG FILE
concept hmt12200 7 //Reenacts Opera saga
//HERMIT -SAME SPEECH DONE AS A CONVERSATION
concept hmt122 7 //"I spy you little fish..."
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//TAGS//
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//UNUSED INTEGER TAGS
//tag_int DistanceRating
//tag_int MovementRating
//tag_int LightRating
//tag_int RelativeZPos
//tag_int Size
tag_int Mission
tag_int NearbyFriends
tag_int Reiterate
tag_int LineNo
//UNUSED TAGS
//tag PlayerMedium Water Air
//tag Startled
tag Sense Sight Sound //how does the AI sense the player
tag ComBal Winning Even Losing //how is AI doing in combat
tag CarryBody //does AI see player carrying a a body
tag Reacquire True False //does the AI see for the 2nd+ time?
tag Investigate True False //is the AI looking for the player?
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//VOICES//
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//voice archetype known to be unused, where we can temporarily
//hide voices which are causing problems. Ick.
//voice dummy archetype object
voice fnordvox
//TESTVOICE
voice testvoice
//KEEPER DETECTOR
voice vkeeper2
//GUARDS
voice guards
voice guard3
archetype guards
voice guard2
archetype guards
voice guard1
archetype guards
//DRUNK GUARD
voice drunk1
//SPARRING GUARD in TRAINING MISSION
voice vspar
//ASSASSIN 1 in MISSION 5
voice vass1
//ASSASSIN 2 in MISSION 5
voice vass2
//HAMMERS
voice hammrs
voice hammer3
archetype hammrs
voice hammer2
archetype hammrs
voice hammer1
archetype hammrs
//PRISONERS
voice prisoners
voice pris2
archetype prisoners
voice pris1
archetype prisoners
//SERVANTS
voice normals
voice normal2 //Female
archetype normals
voice normal1 //Male
archetype normals
//RAMIREZ
voice vramirez
//MURUS
voice vmurus
//RENAULT
voice vrenault
//CONSTANTINE
voice vcon
//THE EYE
voice veye
//CRITTERS
voice vfire
voice vburr
voice vhaunt
voice vzomb
voice vcray
voice vspider
voice vbug
voice vappar
voice vfrog
voice vapes
voice vape1
archetype vapes
voice vape2
archetype vapes
//THIEFGOLD VOICES
voice vhermit
voice vactor1 //Male opera actor
voice vactor2 //Female opera actor
voice vpatron1 //Male opera patron
voice vpatron2 //Female opera patron
voice vthieves //Thieve's guild guys
voice vthief1
archetype vthieves
voice vthief2
archetype vthieves
voice vmages //Mage's tower guys
voice vmage1
archetype vmages
voice vmage2
archetype vmages
voice vair //Air Elemental
voice vshrimp //Little guy in outtakes miss18