Thief-Mission-Base/schema/AMB_M03.SCH

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//MISSION 3 -PRISON
///////////
//OUTSIDE//
///////////
//WIND ENVIRONMENT
schema m03wind
archetype AMB_M03
poly_loop 2 5000 9000
pan_range 2000
volume -1300
windlit1 windlit2
//BIRDS
schema m03birds
archetype AMB_M01
delay 3000
poly_loop 2 2000 30000
pan_range 2500
volume -3000
bird1 bird2 bird3
//CAVE TRANSITION
schema M03trans
mono_loop 0 0
volume -1500
caveamb
/////////
//WATER//
/////////
//CALM WATER
schema M03watercalm
archetype AMB_M03
mono_loop 0 0
volume -1500
waterlp2
//WATER
schema m03water
archetype AMB_M03
mono_loop 0 0
volume -2000
waterlp1
//WATERFALL
schema m03waterfall
archetype AMB_M03
mono_loop 0 0
volume -500
waterfal
/////////
//MINES//
/////////
//MINES AMB
schema m03mines
archetype AMB_M03
mono_loop 0 0
volume -1500
mines2
//RANDOM SOUND IN MINES
schema M03mines_var
archetype AMB_M03
volume -2000
poly_loop 2 500 7000
pan_range 3000
delay 3000
drip1 drip2 drip3 squeaks1
zommoan1 zommoan2 zommoan3 zommoan4
rat1 rat2
//RANDOM SOUND IN MINES2 NO ZOMBS
schema M03mines_var2
archetype AMB_M03
volume -2200
poly_loop 2 500 7000
pan_range 3000
delay 3000
rat1 rat2 squeaks1
//BIG ZAP ARC
schema m03zaparc
archetype AMB_M03
volume -1800
mono_loop 0 0
zaparc
//HOLYWATER
schema m04holywater
archetype AMB_M04
poly_loop 3 3000 5000
volume -2000
aahs1 aahs2 aahs3
///////////
//FACTORY//
///////////
//LOWER FACTORY
schema m03factory
archetype AMB_M04
mono_loop 0 0
volume -1500
abyss1
//MINES FADE OUT
schema M03mines_p1
archetype AMB_M03
mono_loop 0 0
volume -1800
mines2
schema M03mines_p2
archetype AMB_M03
mono_loop 0 0
volume -2200
mines2
schema M03mines_p3
archetype AMB_M03
mono_loop 0 0
volume -2700
mines2
schema M03mines_p4
archetype AMB_M03
mono_loop 0 0
volume -3300
mines2
//MACHINE ROOM
//MACH ROOM THROB
schema m03machrm
archetype AMB_M03
mono_loop 0 0
volume -800
throbhi
//MACHINE ROOM FADE
schema m03machrm_p1
archetype AMB_M03
mono_loop 0 0
volume -1200
throbhi
schema m03machrm_p2
archetype AMB_M03
mono_loop 0 0
volume -1500
throbhi
schema m03machrm_p3
archetype AMB_M03
mono_loop 0 0
volume -1800
throbhi
schema m03machrm_p4
archetype AMB_M03
mono_loop 0 0
volume -2300
throbhi
schema m03machrm_p5
archetype AMB_M03
mono_loop 0 0
volume -3000
throbhi
//MACHINE ROOM 2 -UPPER
schema m03machrm2
archetype AMB_M03
mono_loop 0 0
volume -750
throblo
//MACHINE ROOM 2 FADE
schema m03machrm2_p
archetype AMB_M03
mono_loop 0 0
volume -900
throblo
schema m03machrm2_p1
archetype AMB_M03
mono_loop 0 0
volume -1200
throblo
schema m03machrm2_p2
archetype AMB_M03
mono_loop 0 0
volume -1500
throblo
//MISC MACHINERY
schema m03tapping
archetype AMB_M03
mono_loop 0 0
volume -1800
tappingr
schema m03arcs
archetype AMB_M03
mono_loop 0 0
volume -2500
arcsr
schema m03gears2
archetype AMB_M03
mono_loop 0 0
volume -800
gears2r
schema m03shockhmr
archetype AMB_M03
mono_loop 0 0
volume -1700
shockhmr
schema M03pipes1
archetype AMB_M03
mono_loop 0 0
volume -1000
pipelp1
schema M03pipes2
archetype AMB_M03
mono_loop 0 0
volume -1500
bubblelp
schema m03fan
archetype AMB_M03
mono_loop 0 0
volume -1000 //was -1500
fan
schema m03zot
archetype AMB_M03
poly_loop 2 5000 10000
volume -2800
zotr
//////////
//PRISON//
//////////
//PRISON
schema m03prison
archetype AMB_M03
mono_loop 0 0
volume -900
abyss1
//PRISON RANDOMS
schema m03prison_var
archetype AMB_M03
volume -1200
poly_loop 2 4000 10000
pan_range 3000
delay 3000
rat1 freq 1
rat2 freq 1
chain1 freq 2
moan1 freq 7
moan2 freq 7
moan3 freq 7
moan4 freq 2
plead1 freq 1
plead2 freq 1
plead3 freq 1
////////////
//UPSTAIRS//
////////////
//DRUMLOOP
schema m03drumloop
archetype AMB_M03
mono_loop 0 0
volume -1200
drumloop
//MEES
schema m03mees
archetype AMB_M03
poly_loop 2 2000 3000
pan_range 2500
volume -2200
me1 me2 me3p
//CHANTS
schema m03chants
archetype AMB_M03
mono_loop 0 0
volume -1500
chantlo
//BELLTHUMP
schema m03bellthump
archetype AMB_M03
volume -1000
bellthmp
//EEES
schema m03eees
archetype AMB_M03
mono_loop 0 0
volume -1800
eees1 eees2 eees3