243 lines
3.2 KiB
XML
243 lines
3.2 KiB
XML
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//Mission 4 -Catacombs
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//Haunt Trap -speech
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schema m0401
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archetype OTHER_CONV
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hh1m0401
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//Stone Face
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schema m0402
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archetype OTHER_CONV
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fac001
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//Stone Face laughter
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schema m0402a
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archetype OTHER_CONV
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fac002
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//Thank you
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schema m0403
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archetype OTHER_CONV
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gh1gold
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//Horn of Quintus
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schema Horn_of_Quintus
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archetype AMB_M04
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audio_class speech
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volume -500
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mono_loop 0 0
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hornofq
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///////////
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//OUTSIDE//
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///////////
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//START
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schema m01start
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archetype AMB_M04
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volume -500
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keehit_s
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schema m04wind
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archetype AMB_M04
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volume -2000
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pan_range 3000
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poly_loop 2 5000 6000
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wind1lo wind2lo wind3lo
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//TRANS1 WIND
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schema m04trans
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archetype AMB_M04
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volume -1500
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mono_loop 0 0
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caveamb
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////////////
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//1ST ROOM//
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////////////
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//CATACOMBS AMB 1 1st BIG ROOM
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schema m04cat1
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archetype AMB_M04
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mono_loop 0 0
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volume -400
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subson1
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//RANDOMS
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schema m04cat1var
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archetype AMB_M04
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volume -1600
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pan_range 500
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poly_loop 2 5000 15000
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m04cat1a m04cat1b m04cat1c
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//CUE1
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schema m04cue1
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archetype AMB_M04
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volume -1500
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m04cat2a m04cat2b m04cat2c
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//CUE -OVERLOOKING THE LEDGE
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schema m04ledge
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archetype AMB_M04
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volume -100
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howltxtb howltxta
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//SPARKLY BELLS
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schema m04bells
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archetype AMB_M04
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volume -3000
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poly_loop 2 5000 5500
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bells1 bells2
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//RUMBLES
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schema m04rumble_p
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archetype AMB_M04
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volume -1
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mono_loop 20000 30000
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rumble1 rumble2
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//MOANS
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schema m04moans
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archetype AMB_M04
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volume -1200
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pan_range 2500
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delay 2000
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poly_loop 2 4000 15000
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zommoan1 zommoan2 zommoan3 zommoan4
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//CREAKING WOOD
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schema m04creak
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archetype AMB_M04
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volume -2000
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delay 3000
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mono_loop 8000 10000
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squeaks1
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//JUMP CUE
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schema m04jump
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archetype AMB_M04
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volume -500
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bellthmp
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//REDBOOK ROOM OBJ
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schema m04redbook
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archetype AMB_M04
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mono_loop 0 0
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volume -2600
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beams
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//HOLY WATER ROOM OBJ
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schema m04holywater
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archetype AMB_M04
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poly_loop 3 3000 5000
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volume -2000
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aahs1 aahs2 aahs3
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//CATACOMBS AMB 2 HALLWAY <<lo music2
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schema m04cat2
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archetype AMB_M04
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volume -500
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mono_loop 0 0
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subson2
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//CUE2
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schema m04cue2
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archetype AMB_M04
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volume -1800
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pan_range 3000
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poly_loop 2 4000 30000
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m04cat2a m04cat2b m04cat2c
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//TRAP1 -CREAKING FALLING ROCKS <<get rickety snd
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schema m04trap1
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archetype AMB_M04
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volume -500
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mono_loop 4000 8000
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rumble3
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///////////////////
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//BURRICK TUNNELS//
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///////////////////
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//TRANS2 TO TUNNELS
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schema m04trans2
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archetype AMB_M04
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volume -1200
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mono_loop 0 0
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caveamb
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//NARROW TUNNELS
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schema m04tunnels
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archetype AMB_M04
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mono_loop 0 0
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volume -1500
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lostcity
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//CAVES AMB
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schema m04caves
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archetype AMB_M04
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poly_loop 2 5000 7000
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pan_range 3000
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volume -2000
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cave1 cave2 cave3
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//CATACOMBS 3 -AFTER TUNNELS
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schema m04cat3
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archetype AMB_M04
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mono_loop 0 0
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volume -500
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subson1
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//CATACOMBS 3 CUE <<??
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schema m04cue3
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archetype AMB_M04
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volume -100
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howltxtb
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//PYRAMID ROOM OBJ
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schema m04pyramid
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archetype AMB_M04
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volume -100
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mines2
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//RUMBLES2
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schema m04rumbles
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archetype AMB_M04
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volume -1
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pan_range 3000
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poly_loop 2 5000 30000
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rumble1 rumble2 rumble3
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schema m04hornhum
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archetype AMB_M04
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volume -250
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mono_loop 0 0
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subson2
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schema m04cat4
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archetype AMB_M04
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volume -1200
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pan_range 3000
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delay 3000
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mono_loop 3000 25000
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m04cat2a m04cat2b m04cat2c
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//WATER
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schema m04water
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archetype AMB_M04
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mono_loop 0 0
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volume -500
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waterlp2
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//WATER QUIET
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schema m04water_p
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archetype AMB_M04
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mono_loop 0 0
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volume -2000
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waterlp2 |