Thief-Mission-Base/schema/AMB_M10.SCH

233 lines
2.9 KiB
XML

//MISSION 10 UNDERCOVER
//5-SWITCH PUZZEL SUCCESS
schema switch_succ
archetype DEVICES
volume -100
m10succ
//5-SWITCH PUZZEL FAIL
schema switch_fail
archetype DEVICES
volume -100
m10fail
//OUTSIDE FRONT
//WIND
schema m10wind
archetype AMB_M10
poly_loop 2 3000 4000
pan_range 2000
volume -1000
wind1 wind2 wind3
//SINGING
schema m10singing
archetype AMB_M10
volume -1700
poly_loop 2 7000 8000
singing1 freq 2
singing2 freq 1
//PEOPLE1
schema m10tavern1
archetype AMB_M10
volume -2200
mono_loop 0 0
crowdres
//PEOPLE2
schema m10tavern2
archetype AMB_M10
volume -2500
mono_loop 0 0
crowdbar
//PEOPLE3
schema m10tavern3
archetype AMB_M10
volume -2700
mono_loop 0 0
crowdre2
//BELLCHURCH
schema m10bellchur
archetype AMB_M10
volume -2000
poly_loop 1 5000 5010
bellchur freq 6
silenc9s freq 1
//WIND TRANS
schema m10trans
archetype AMB_M10
mono_loop 0 0
volume -800
windstil
//GEARS
schema m10gears
archetype AMB_M10
mono_loop 0 0
volume -1500
gears1r
//INSIDE LOOP
schema m10inside
archetype AMB_M10
volume -1500
mono_loop 0 0
diffuse
//INSIDE RANDOMS
schema m10insidevar
archetype AMB_M10
volume -1000
poly_loop 2 4000 30000
pan_range 2000
howltxta freq 2
howltxtb freq 2
voceerie freq 2
//GARDEN
//CRICKETS
schema m10crickets
archetype AMB_M10
mono_loop 0 0
volume -1700
crickets
//MIGHTLP
schema m10nightlp
archetype AMB_M10
mono_loop 0 0
volume -2000
nightlp
//CHAPEL
schema m10chapel
archetype AMB_M10
poly_loop 2 2000 3000
volume -2500
me1 me2 me3
schema m10chapelvar
archetype AMB_M10
mono_loop 100 200
volume -1000
singing1 singing2
//HAMMER RHY1
schema m10hamrhy1
mono_loop 0 0
volume -1000
hammer2
//HAMMER RHY2
schema m10hamrhy2
mono_loop 0 0
volume -1000
hammer2
//DRUMLOOP
schema m10drumloop
mono_loop 0 0
volume -1000
drumloop
//BASEMENT
//bell thump
schema m10bellthump
archetype AMB_M10
volume -1000
mono_loop 0 0
bellthmp
//vocal eerie
schema m10voceerie
archetype AMB_M10
volume -1000
mono_loop 5000 10000
pan_range 2000
voceerie
//howltexture A
schema m10howlA
archetype AMB_M10
volume -700
mono_loop 5000 10000
pan_range 2000
howltxta
//howltexture B
schema m10howlB
archetype AMB_M10
volume -700
mono_loop 5000 10000
pan_range 2000
howltxtb
//washroom drips
schema m10drips
archetype AMB_M10
volume -3200
poly_loop 1 2000 4000
pan_range 3000
drip1 drip2 drip3
//Pipes
schema m10pipes
archetype AMB_M10
volume -1000
mono_loop 0 0
bubblelp
//AT TALISMANS
schema m10eees
archetype AMB_M10
mono_loop 0 0
volume -2000
eees1
//TALISMAN ROOM
schema m10talisrm
archetype AMB_M10
mono_loop 0 0
volume -100
SquareLo
//crypt transition
schema M10crypt
archetype AMB_M10
mono_loop 0 0
volume -1500
caveamb
//AMB LEDGE
schema m10cue1
archetype AMB_M10
volume -500
voceerie
//AMB CHANT NEAR LEDGE
schema m10ledgetrans
archetype AMB_M10
mono_loop 0 0
volume -500
SquareLo
//random snds below basement
schema m10crypt_var
archetype AMB_M10
volume -3000
mono_loop 7000 20000
pan_range 3000
delay 3000
rat1 rat2 squeaks1