311 lines
6.1 KiB
XML
311 lines
6.1 KiB
XML
//MAGE 1 --Ian Vogel
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/////////////
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//AI SPEECH//
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/////////////
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//AT ALERT 0
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schema mg1a0
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archetype AI_NONE
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volume -500
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mono_loop 2000 20000
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mg1a0hu1 mg1a0hu2 mg1a0hu3 mg1a0hu4 mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4 mg1a0ch1 mg1a0ch2 mg1a0ch3
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schema_voice vmage1 3 atlevelzero
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//TO ALERT 1
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schema mg1a1
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archetype AI_NONE
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mg1a1__1 mg1a1__2 mg1a1__3
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schema_voice vmage1 1 tolevelone
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// +sighted
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schema mg1a1v
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archetype AI_NONE
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mg1a1v_1
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schema_voice vmage1 2 tolevelone (Sense Sight)
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// +heard
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schema mg1a1h
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archetype AI_NONE
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mg1a1h_1 mg1a1h_2
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schema_voice vmage1 2 tolevelone (Sense Sound)
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// +w/co
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schema mg1a1_w
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archetype AI_MINOR
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mg1a1_w1
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schema_voice vmage1 2 tolevelone (NearbyFriends 0 20)
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// +sighted +w/co
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schema mg1a1vw
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archetype AI_MINOR
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mg1a1vw1 mg1a1vw2
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schema_voice vmage1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
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// +heard +w/co
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schema mg1a1hw
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archetype AI_MINOR
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mg1a1hw1 mg1a1hw2
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schema_voice vmage1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//AT ALERT 1, 2 & 3
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schema mg1at1
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archetype AI_NONE
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volume -500
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delay 4000
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mono_loop 2000 20000
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mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4
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schema_voice vmage1 1 atlevelone
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schema_voice vmage1 1 atleveltwo
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schema_voice vmage1 1 atlevelthree
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//BACK TO ALERT 0
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schema mg1bak
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archetype AI_NONE
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mg1bak_1 mg1bak_2 mg1bak_3 mg1bak_4 mg1bak_5
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schema_voice vmage1 1 backtozero
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//TO ALERT 2
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schema mg1a2
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archetype AI_MINOR
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mg1a2__1 mg1a2__2 mg1a2__3
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schema_voice vmage1 1 toleveltwo
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// +sighted
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schema mg1a2v
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archetype AI_MINOR
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mg1a2v_1
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schema_voice vmage1 1 toleveltwo (Sense Sight)
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// +heard
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schema mg1a2h
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archetype AI_MINOR
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mg1a2h_1 mg1a2h_2
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schema_voice vmage1 2 toleveltwo (Sense Sound)
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//AT ALERT 2 & 3 +Investigating
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schema mg1at2
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archetype AI_MINOR
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delay 1000
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no_repeat
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mono_loop 9000 18000
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mg1a2se1 mg1a2se2 mg1a3se1 mg1a3se2 mg1a3se3 mg1m1602
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schema_voice vmage1 99 atleveltwo (Investigate true)
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schema_voice vmage1 99 atlevelthree (Investigate true)
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//TO LEVEL THREE
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schema mg1a3
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archetype AI_MAJOR
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mg1a3s_1 mg1a3s_2 mg1a3s_3 mg1a3na1 mg1a3na2 mg1a3na3 mg1a3na4 mg1sec_1 mg1sec_2
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schema_voice vmage1 1 tolevelthree
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schema_voice vmage1 1 spotplayer
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// +carrying a body
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schema mg1a3b
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archetype AI_MORE_MAJOR
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mg1a3b_1
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schema_voice vmage1 9 spotplayer (CarryBody True)
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// +w/co
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schema mg1telr
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archetype AI_COMBAT
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mg1telr1 mg1telr2 mg1telr3
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schema_voice vmage1 3 spotplayer (NearbyFriends 0 20)
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//LOST CONTACT W/PLAYER
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schema mg1los
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archetype AI_NONE
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mg1los_1 mg1los_2 mg1m1606
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schema_voice vmage1 1 lostcontact
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//RE-SPOTTED PLAYER AFTER A SEARCH +w/co
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schema mg1telc
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archetype AI_COMBAT
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mg1telc1 mg1telc2 mg1telc3
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schema_voice vmage1 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
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//REACT CHARGE
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schema mg1chga
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archetype AI_MORE_MAJOR
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mg1chga1 freq 3
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mg1chga2 freq 3
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mg1hit_2 freq 3
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mg1m1601 freq 1
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schema_voice vmage1 1 reactcharge
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schema_voice vmage1 1 outofreach
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// +w/co
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schema mg1chgw
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archetype AI_COMBAT
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mg1chgw1 mg1chgw2
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schema_voice vmage1 3 reactcharge (NearbyFriends 0 20)
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//REACT GET READY TO FIRE YOUR BOW
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schema mg1bow
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archetype AI_MORE_MAJOR
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no_repeat
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mg1atb_1 mg1atb_2 mg1atb_3
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schema_voice vmage1 1 reactshoot
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//REACT RUN AWAY -All except THIEVE's
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schema mg1runa
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archetype AI_MAJOR
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mg1runa1 mg1runa2
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schema_voice vmage1 1 reactrun
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//REACT I SOUND THE ALARMS
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schema mg1alma
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archetype AI_MORE_MAJOR
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mg1alma1
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schema_voice vmage1 1 reactalarm
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// +w/co
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schema mg1almw
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archetype AI_COMBAT
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mg1almw1
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schema_voice vmage1 3 reactalarm (NearbyFriends 0 20)
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//FRUSTRATION -SEE REACTCHARGE
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//FOUND BODY
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schema mg1bod
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archetype AI_MORE_MAJOR
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mg1bod_1
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schema_voice vmage1 1 foundbody
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//FOUND SOMETHING MISSING
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schema mg1mis
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archetype AI_MAJOR
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mg1mis_1 mg1mis_2
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schema_voice vmage1 1 foundmissing
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//FOUND A SMALL ANOMALY
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schema mg1sma
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archetype AI_MINOR
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mg1sma_1 mg1sma_2
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schema_voice vmage1 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema mg1lar
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archetype AI_MAJOR
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mg1lar_1 mg1lar_2
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schema_voice vmage1 1 foundlarge
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//FOUND A SECURITY BREACH
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schema mg1sec
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archetype AI_MORE_MAJOR
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mg1sec_1 mg1sec_2
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schema_voice vmage1 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co All except THIEVE's
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schema mg1rint
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archetype AI_INFORM
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mg1rint1 mg1rint2
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schema_voice vmage1 1 recentintruder
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//RECENTLY FOUND BODY +w/co
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schema mg1rbod
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archetype AI_INFORM
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mg1rbod1 mg1rbod2
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schema_voice vmage1 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
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schema mg1rmis
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archetype AI_INFORM
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mg1rmis1 mg1rmis2 mg1rmis3
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schema_voice vmage1 1 recentmissing
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//RECENTLY FOUND MISC ANAMOLY +w/co
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schema mg1roth
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archetype AI_INFORM
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mg1roth1 mg1roth2
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schema_voice vmage1 1 recentother
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//COMBAT
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema mg1hit
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archetype AI_COMBAT
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mg1hit_1 mg1hit_2
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schema_voice vmage1 1 comsucchit (ComBal Winning Even)
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// +not losing +w/co
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schema mg1hitw
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archetype AI_COMBAT
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mg1hitw1
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schema_voice vmage1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema mg1hhi
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archetype AI_MAJOR
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mg1hhi_1 mg1hhi_2 mg1hhi_3 mg1hhi_4 mg1hhi_5
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schema_voice vmage1 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema mg1hlo
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archetype AI_MORE_MAJOR
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mg1hlo_1 mg1hlo_2 mg1hlo_3 mg1hlow1
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schema_voice vmage1 1 comhitlow
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//HIT BY THE PLAYER NO DAMAGE
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schema mg1hnd
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archetype AI_MAJOR
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mg1hnd_1
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schema_voice vmage1 1 comhitnodam
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema mg1amb
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archetype AI_MAJOR
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mg1amb_1 mg1amb_2
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schema_voice vmage1 1 comhitamb
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// +w/co
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schema mg1ambw
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archetype AI_COMBAT
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mg1ambw1
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schema_voice vmage1 2 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema mg1diec
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archetype AI_COMBAT
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mg1diec1 mg1diec2 mg1diec3
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schema_voice vmage1 1 comdieloud
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//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
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schema mg1diea
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archetype AI_MINOR
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volume -500
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mg1diea1 mg1diea2 mg1diea3
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schema_voice vmage1 1 comdiesoft
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//////////////////////////
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//MISSION SPECIFIC STUFF//
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//////////////////////////
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//"Resistance is futile."
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//schema mg1m1601
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//archetype AI_NONE
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//mg1m1601
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//schema_voice vmage1 1 mg_m1601
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//"You cannot escape the inevitable."
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//schema mg1m1602
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//archetype AI_NONE
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//mg1m1602
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//schema_voice vmage1 1 mg_m1602
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//"His winds blow quickly."
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//schema mg1m1606
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//archetype AI_NONE
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//mg1m1606
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//schema_voice vmage1 1 mg_m1602
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