684 lines
15 KiB
XML
684 lines
15 KiB
XML
//GUARD 1 -Dan
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/////////////
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//AI SPEECH//
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/////////////
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//ASLEEP
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schema sg1a0sn
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archetype AI_NONE
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volume -500
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mono_loop 2000 3000
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sg1a0sn1 sg1a0sn2 sg1a0sn3
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schema_voice guard1 1 sleeping
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//AT ALERT 0 -HUMMING & WHISTLING (Most Freq)
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schema sg1a0hu
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archetype AI_NONE
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volume -500
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mono_loop 2000 20000
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sg1a0hu1 sg1a0hu2 sg1a0hu3 sg1a0wh1 sg1a0wh2 sg1a0wh3
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schema_voice guard1 3 atlevelzero
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// -COUGHING
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schema sg1a0co
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archetype AI_NONE
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volume -500
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mono_loop 5000 20000
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sg1a0co1 sg1a0co2 sg1a0co3 sg1a0co4 sg1a0th1 sg1a0th2 sg1a0th3
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schema_voice guard1 2 atlevelzero
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// -MUTTERING (Least freq)
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schema sg1a0mu
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archetype AI_NONE
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volume -500
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mono_loop 7500 20000
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sg1a0mu1 sg1a0mu2 sg1a0mu3
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schema_voice guard1 1 atlevelzero (Mission 1 14)
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schema_voice guard1 1 atlevelzero (Mission 16 17)
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//TO ALERT 1
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schema sg1a1
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archetype AI_NONE
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sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__4 sg1a1__5 sg1a1__6
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schema_voice guard1 1 tolevelone
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// +sighted
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schema sg1a1v
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archetype AI_NONE
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sg1a1v_1 sg1a1v_2
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schema_voice guard1 2 tolevelone (Sense Sight)
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// +heard
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schema sg1a1h
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archetype AI_NONE
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sg1a1h_1 sg1a1h_2 sg1a1h_3
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schema_voice guard1 2 tolevelone (Sense Sound)
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// +w/co
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schema sg1a1_w
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archetype AI_MINOR
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sg1a1_w1 sg1a1_w2
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schema_voice guard1 2 tolevelone (NearbyFriends 0 20)
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// +sighted +w/co
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schema sg1a1vw
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archetype AI_MINOR
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sg1a1vw1 sg1a1vw2 sg1a1vw3 sg1a1vw4
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schema_voice guard1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
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// +heard +w/co
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schema sg1a1hw
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archetype AI_MINOR
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sg1a1hw1 sg1a1hw2 sg1a1hw3 sg1a1hw4
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schema_voice guard1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//AT ALERT 1, 2 & 3
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schema sg1a1tc
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archetype AI_NONE
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volume -500
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delay 5000
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mono_loop 2000 20000
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sg1a0tc1 sg1a0tc2 sg1a0tc3 sg1a0cn1 sg1a0cn2 sg1a0cn3
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schema_voice guard1 1 atlevelone
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schema_voice guard1 1 atleveltwo
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schema_voice guard1 1 atlevelthree
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//BACK TO ALERT 0
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schema sg1bak
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archetype AI_NONE
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sg1bak_1 sg1bak_2 sg1bak_3 sg1bak_4 sg1bak_5 sg1bak_6 sg1bak_7 sg1bak_8
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schema_voice guard1 1 backtozero
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//TO ALERT 2
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schema sg1a2
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archetype AI_MINOR
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sg1a2__1 sg1a2__2 sg1a2__3 sg1a2__4 sg1a2__5
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schema_voice guard1 1 toleveltwo
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// +sighted
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schema sg1a2v
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archetype AI_MINOR
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sg1a2v_1
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schema_voice guard1 1 toleveltwo (Sense Sight)
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// +heard
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schema sg1a2h
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archetype AI_MINOR
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sg1a2h_1 sg1a2h_2 sg1a2h_3
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schema_voice guard1 2 toleveltwo (Sense Sound)
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//AT ALERT 2 +Investigating
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schema sg1at2
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archetype AI_MINOR
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delay 3000
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no_repeat
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mono_loop 10000 20000
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sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4
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schema_voice guard1 99 atleveltwo (Investigate true)
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//TO LEVEL THREE
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schema sg1a3
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archetype AI_MAJOR
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sg1a3__1 sg1a3__2
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schema_voice guard1 1 tolevelthree
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//SPOTTED THE PLAYER -All except THIEVE's MISSION
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schema sg1a3s
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archetype AI_MORE_MAJOR
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sg1a3s_1 sg1a3s_2 sg1a3s_3 sg1a3s_4
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schema_voice guard1 1 spotplayer (Mission 1 14)
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schema_voice guard1 1 spotplayer (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1a3s_m15
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archetype AI_MORE_MAJOR
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sg1a3na7 sg1a3s_2 sg1a3s_4
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schema_voice guard1 1 spotplayer (Mission 15 15)
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//(more sp) -All except THIEVE's MISSION
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schema sg1a3na
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archetype AI_MORE_MAJOR
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sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na5 sg1a3na6
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schema_voice guard1 1 spotplayer (Mission 1 14)
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schema_voice guard1 1 spotplayer (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1a3na_m15
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archetype AI_MORE_MAJOR
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sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na7
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schema_voice guard1 1 spotplayer (Mission 15 15)
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// -OPERA ONLY
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schema sg1a3na_m17
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archetype AI_MORE_MAJOR
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sg117100 sg117101 sg117102
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schema_voice guard1 1 spotplayer (Mission 17 17)
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// +carrying a body
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schema sg1a3b
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archetype AI_MORE_MAJOR
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sg1a3b_1
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schema_voice guard1 9 spotplayer (CarryBody True)
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// +w/co -All except THIEVE's
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schema sg1telr
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archetype AI_COMBAT
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sg1telr1 sg1telr2 sg1telr3 sg1telr4 sg1telr5
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schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
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schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
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// +w/co -THIEVE's ONLY
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schema sg1telr_m15
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archetype AI_COMBAT
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sg1telr4 sg1telr6 sg1telr7
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schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 15 15)
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//LOST CONTACT W/PLAYER
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schema sg1los
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archetype AI_NONE
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sg1los_1 sg1los_2 sg1los_3 sg1los_4
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schema_voice guard1 1 lostcontact
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//AT ALERT 3 +Investigating
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schema sg1at3
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archetype AI_MAJOR
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delay 3000
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no_repeat
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mono_loop 10000 20000
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sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4
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schema_voice guard1 99 atlevelthree (Investigate true)
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//RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's
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schema sg1telc
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archetype AI_COMBAT
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sg1telc1 sg1telc2 sg1telc3 sg1telc4 sg1telc5 sg1telc6
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schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14)
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schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1telc_m15
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archetype AI_COMBAT
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sg1telc3 sg1telc7
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schema_voice guard1 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15)
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//REACT 1ST WARNING
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schema sg1warn1
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archetype AI_NONE
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sg1wrn11
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schema_voice guard1 1 reactwarn
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//REACT 2ND WARNING
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schema sg1warn2
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archetype AI_MINOR
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sg1wrn21
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schema_voice guard1 1 reactwarn2
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//REACT ATTACK AFTER FINAL WARNING
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schema sg1warnf
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archetype AI_MAJOR
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sg1wrnf1
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schema_voice guard1 9 reactcharge (Reiterate 9 9)
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//REACT CHARGE
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schema sg1chga
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archetype AI_MORE_MAJOR
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sg1chga1 sg1chga2
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schema_voice guard1 1 reactcharge
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schema_voice vass1 1 reactcharge
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// +w/co
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schema sg1chgw
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archetype AI_COMBAT
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sg1chgw1 sg1chgw2 sg1chgw3
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schema_voice guard1 3 reactcharge (NearbyFriends 0 20)
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schema_voice vass1 3 reactcharge (NearbyFriends 0 20)
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//REACT CHARGE
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schema sg1chga_M17
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archetype AI_MORE_MAJOR
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sg117100 sg117102 sg117103
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schema_voice guard1 1 reactcharge (Mission 17 17)
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//REACT GET READY TO FIRE YOUR BOW
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schema sg1bow
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archetype AI_MORE_MAJOR
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no_repeat
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sg1atb_1 sg1atb_2 sg1atb_3 sg1atn_1
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schema_voice guard1 1 reactshoot
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//REACT RUN AWAY -All except THIEVE's
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schema sg1runa
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archetype AI_MAJOR
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sg1runa1 sg1runa2 sg1runa3 sg1runa4
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schema_voice guard1 1 reactrun (Mission 1 14)
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schema_voice guard1 1 reactrun (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1runa_m15
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archetype AI_MAJOR
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sg1runa1 sg1runa2 sg1runa3
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schema_voice guard1 1 reactrun (Mission 15 15)
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//REACT I SOUND THE ALARMS
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schema sg1alma
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archetype AI_MORE_MAJOR
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sg1alma1 sg1alma2 sg1alma3
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schema_voice guard1 1 reactalarm
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// +w/co
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schema sg1almw
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archetype AI_COMBAT
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sg1almw1 sg1almw2
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schema_voice guard1 3 reactalarm (NearbyFriends 0 20)
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//FRUSTRATION
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schema sg1frust
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archetype AI_MAJOR
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sg1bkd_1 sg1bkd_2 sg1a2se2 sg1det_1
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schema_voice guard1 1 outofreach
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//FOUND BODY
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schema sg1bod
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archetype AI_MORE_MAJOR
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sg1bod_1 sg1bod_2 sg1bod_3
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schema_voice guard1 1 foundbody
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//FOUND SOMETHING MISSING -All except THIEVE's
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schema sg1mis
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archetype AI_MAJOR
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sg1mis_1 sg1mis_2 sg1mis_5 sg1mis_6 sg1lar_2
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schema_voice guard1 1 foundmissing (Mission 1 14)
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schema_voice guard1 1 foundmissing (Mission 16 17)
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// -BAFFORD ONLY
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schema sg1mis_miss2
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archetype AI_MAJOR
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sg1mis_3
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schema_voice guard1 1 foundmissing (Mission 2 2)
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// -SWORD ONLY
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schema sg1mis_m06
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archetype AI_MAJOR
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sg1mis_4
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schema_voice guard1 1 foundmissing (Mission 6 6)
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// -THIEVE'S ONLY
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schema sg1mis_m15
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archetype AI_MAJOR
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sg1mis_5 sg1mis_2 sg1mis_6
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schema_voice guard1 5 foundmissing (Mission 15 15)
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//NOTICED A TORCH BEING DOUSED
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schema sg1torch
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archetype AI_MINOR
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delay 1000
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sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__6 sg1sma_4 sg1bak_6
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schema_voice guard1 1 noticetorch
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schema_voice vass1 1 noticetorch
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//FOUND A SMALL ANOMALY
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schema sg1sma
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archetype AI_MINOR
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sg1sma_1 sg1sma_2 sg1sma_3 sg1sma_4
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schema_voice guard1 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema sg1lar
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archetype AI_MAJOR
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sg1lar_1 sg1lar_3
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schema_voice guard1 1 foundlarge
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//FOUND A SECURITY BREACH -All except THIEVE's
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schema sg1sec
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archetype AI_MORE_MAJOR
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sg1sec_1 sg1sec_2 sg1sec_3 sg1sec_4
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schema_voice guard1 1 foundbreach (Mission 1 14)
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schema_voice guard1 1 foundbreach (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1sec_m15
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archetype AI_MORE_MAJOR
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sg1sec_1 sg1sec_2 sg1sec_3
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schema_voice guard1 1 foundbreach (Mission 15 15)
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//RECENTLY SAW THE PLAYER +w/co All except THIEVE's
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schema sg1rint
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archetype AI_INFORM
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sg1rint1 sg1rint2 sg1rint3
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schema_voice guard1 1 recentintruder (Mission 1 14)
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schema_voice guard1 1 recentintruder (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1rint_m15
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archetype AI_INFORM
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sg1rint4 sg1rint2
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schema_voice guard1 1 recentintruder (Mission 15 15)
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//RECENTLY FOUND BODY +w/co -All except THIEVE's
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schema sg1rbod
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archetype AI_INFORM
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sg1rbod1 sg1rbod2 sg1rbod4
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schema_voice guard1 1 recentbody (Mission 1 14)
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schema_voice guard1 1 recentbody (Mission 16 17)
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//RECENTLY FOUND BODY +w/co -BAFFORD ONLY
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schema sg1rbod_miss2
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archetype AI_INFORM
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sg1rbod3
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schema_voice guard1 2 recentbody (Mission 2 2)
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//RECENTLY FOUND BODY +w/co -THIEVE's ONLY
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schema sg1rbod_m15
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archetype AI_INFORM
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sg1rbod1 sg1rbod2
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schema_voice guard1 1 recentbody (Mission 15 15)
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//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
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schema sg1rmis
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archetype AI_INFORM
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sg1rmis1 sg1rmis2 sg1rmis7
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schema_voice guard1 1 recentmissing (Mission 1 14)
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schema_voice guard1 1 recentmissing (Mission 16 17)
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// -BAFFORD ONLY
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schema sg1rmis_miss2
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archetype AI_INFORM
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sg1rmis1 sg1rmis3
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schema_voice guard1 5 recentmissing (Mission 2 2)
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// +w/co -SWORD ONLY
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schema sg1rmis_m06
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archetype AI_INFORM
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sg1rmis4
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schema_voice guard1 3 recentmissing (Mission 6 6)
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// +w/co -THIEVE'S ONLY
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schema sg1rmis_m15
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archetype AI_INFORM
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sg1rmis5 sg1rmis6 sg1rmis7
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schema_voice guard1 5 recentmissing (Mission 15 15)
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//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
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schema sg1roth
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archetype AI_INFORM
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sg1roth1 sg1roth2 sg1roth3 sg1roth4
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schema_voice guard1 1 recentother (Mission 1 14)
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schema_voice guard1 1 recentother (Mission 16 17)
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// -THIEVE's ONLY
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schema sg1roth_m15
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archetype AI_INFORM
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sg1roth1 sg1roth2 Sg1rint4
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schema_voice guard1 1 recentother (Mission 15 15)
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//COMBAT
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//ATTACKING +not losing
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schema sg1atn
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archetype AI_COMBAT
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sg1atn_1 freq 1
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sg1atn_2 freq 1
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sg1atn_3 freq 3
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sg1atn_4 freq 3
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sg1atn_5 freq 3
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schema_voice guard1 1 comattack (ComBal Winning Even)
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schema_voice vass1 1 comattack (ComBal Winning Even)
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// +winning
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schema sg1atnw
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archetype AI_COMBAT
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sg1atw_1 sg1atw_2
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schema_voice guard1 2 comattack (ComBal Winning)
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schema_voice vass1 2 comattack (ComBal Winning)
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// +winning +w/co
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schema sg1atww
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archetype AI_COMBAT
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sg1atww1
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schema_voice guard1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
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schema_voice vass1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
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// +losing
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schema sg1atl
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archetype AI_COMBAT
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sg1atl_1 sg1atl_2 sg1atl_3
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schema_voice guard1 2 comattack (ComBal Losing)
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schema_voice vass1 2 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema sg1hit
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archetype AI_COMBAT
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sg1hit_1 sg1hit_2 sg1hit_3 sg1hit_4
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schema_voice guard1 1 comsucchit (ComBal Winning Even)
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schema_voice vass1 1 comsucchit (ComBal Winning Even)
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// +not losing +w/co
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schema sg1hitw
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archetype AI_COMBAT
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sg1hitw1 sg1hitw2
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schema_voice guard1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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schema_voice vass1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema sg1blk
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archetype AI_COMBAT
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sg1blk_1 sg1blk_2 sg1blk_3
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schema_voice guard1 1 comsuccblock (ComBal Winning Even)
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schema_voice vass1 1 comsuccblock (ComBal Winning Even)
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// +not losing +w/co
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schema sg1blkw
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archetype AI_COMBAT
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sg1blkw1
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schema_voice guard1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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schema_voice vass1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema sg1hhi
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archetype AI_MAJOR
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sg1hhi_1 sg1hhi_2 sg1hhi_3
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schema_voice guard1 1 comhithigh
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schema_voice vass1 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema sg1hlo
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archetype AI_MORE_MAJOR
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sg1hlo_1 sg1hlo_2 sg1hlo_3
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schema_voice guard1 1 comhitlow
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schema_voice vass1 1 comhitlow
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|
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// +w/co
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schema sg1hlow
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archetype AI_COMBAT
|
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sg1hlow1 sg1hlo_1
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schema_voice guard1 2 comhitlow (NearbyFriends 0 20)
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schema_voice vass1 2 comhitlow (NearbyFriends 0 20)
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|
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//HIT BY THE PLAYER NO DAMAGE
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schema sg1hnd
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archetype AI_MAJOR
|
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sg1hnd_1 sg1hnd_2 sg1hnd_3
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schema_voice guard1 1 comhitnodam
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schema_voice vass1 1 comhitnodam
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|
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|
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//BLOCKED BY THE PLAYER +not losing
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schema sg1bkd
|
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archetype AI_COMBAT
|
|
sg1bkd_1 sg1bkd_2 sg1bkd_3
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schema_voice guard1 1 comblocked (ComBal Winning Even)
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schema_voice vass1 1 comblocked (ComBal Winning Even)
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|
|
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// +not losing +w/co
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|
schema sg1bkdw
|
|
archetype AI_COMBAT
|
|
sg1bkdw1
|
|
schema_voice guard1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
|
schema_voice vass1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
|
|
|
|
|
|
|
//DETECTED PLAYER TRYING TO BLOCK +not losing
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|
schema sg1det
|
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archetype AI_COMBAT
|
|
sg1det_1 sg1det_2 sg1det_3
|
|
schema_voice guard1 1 comdetblock(ComBal Winning Even)
|
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schema_voice vass1 1 comdetblock(ComBal Winning Even)
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|
|
|
// +not losing +w/co
|
|
schema sg1detw
|
|
archetype AI_COMBAT
|
|
sg1detw1
|
|
schema_voice guard1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
|
schema_voice vass1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
|
|
|
|
|
//AMBUSHED -HIT BY UNSEEN PLAYER
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|
schema sg1amb
|
|
archetype AI_MAJOR
|
|
sg1amb_1 sg1amb_2 sg1amb_3 sg1amb_4
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|
schema_voice guard1 1 comhitamb
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|
schema_voice vass1 1 comhitamb
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|
|
|
// +w/co
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|
schema sg1ambw
|
|
archetype AI_COMBAT
|
|
sg1ambw1 sg1ambw2 sg1ambw3
|
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schema_voice guard1 2 comhitamb (NearbyFriends 0 20)
|
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schema_voice vass1 2 comhitamb (NearbyFriends 0 20)
|
|
|
|
|
|
|
|
//DEATH BY COMBAT -LOUD
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|
schema sg1diec
|
|
archetype AI_COMBAT
|
|
sg1diec1 sg1diec2 sg1diec3
|
|
schema_voice guard1 1 comdieloud
|
|
schema_voice vass1 1 comdieloud
|
|
|
|
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
|
schema sg1diea
|
|
archetype AI_MINOR
|
|
volume -500
|
|
sg1diea1 sg1diea2 sg1diea3
|
|
schema_voice guard1 1 comdiesoft
|
|
schema_voice vass1 1 comdiesoft
|
|
|
|
|
|
//////////////////////////
|
|
//MISSION SPECIFIC STUFF//
|
|
//////////////////////////
|
|
|
|
//MISSION 2
|
|
schema sg1m0203
|
|
archetype AI_NONE
|
|
sg1c3001
|
|
schema_voice guard1 1 SG_M0203
|
|
|
|
|
|
//MISSION 5
|
|
|
|
//ASSASSIN 1 AFTER 'GARRETT' DIES
|
|
schema as1m0501
|
|
archetype AI_NONE
|
|
sg1m0500
|
|
|
|
//AFTER FINDING RAMIREZ DEAD
|
|
schema sg1m0501
|
|
archetype AI_MORE_MAJOR
|
|
sg1m0506
|
|
schema_voice vass1 1 sg_m0502
|
|
schema_voice guard1 1 sg_m0502
|
|
|
|
//ASSASSIN TO ALERT 1
|
|
schema as1a1
|
|
archetype AI_MINOR
|
|
sg1m0503 sg1m0504 sg1m0508
|
|
schema_voice vass1 1 tolevelone
|
|
|
|
//ASSASSIN TO ALERT 2
|
|
schema as1a2
|
|
archetype AI_MAJOR
|
|
sg1m0505 sg1m0510 sg1m0509
|
|
schema_voice vass1 1 toleveltwo
|
|
schema_voice vass1 1 tolevelthree
|
|
|
|
//ASSASSIN TO ALERT 3
|
|
schema as1a3
|
|
archetype AI_MORE_MAJOR
|
|
sg1m0507 sg1m0501
|
|
schema_voice vass1 1 spotplayer=
|
|
|
|
//REACT TELL FRIEND BY REVELATION +w/co
|
|
schema as1telr
|
|
archetype AI_COMBAT
|
|
sg1telc3
|
|
schema_voice vass1 3 spotplayer (NearbyFriends 0 20)
|
|
|
|
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
|
schema as1telc
|
|
archetype AI_COMBAT
|
|
sg1telc3
|
|
schema_voice vass1 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
|
|
|
//BACK TO ALERT 0
|
|
schema as1bak
|
|
archetype AI_NONE
|
|
sg1bak_1 sg1bak_6 sg1bak_8
|
|
schema_voice vass1 1 backtozero
|
|
|
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