93 lines
1.6 KiB
XML
93 lines
1.6 KiB
XML
//ZOMBIE SPEECH
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//AT ALERT 0
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schema zm1a0
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archetype AI_NONE
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mono_loop 10 12000
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volume -500
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zm2a0__1 zm2a0__2 zm2a0__3 zm2a0__4
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schema_voice vzomb 3 atlevelzero
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schema_voice vzomb 1 backtozero
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//TO ALERT 1, 2, & 3
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schema zm1to1
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archetype AI_NONE
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volume -300
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zm2att_2 zm2att_1
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schema_voice vzomb 1 tolevelone
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schema_voice vzomb 1 toleveltwo
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schema_voice vzomb 1 tolevelthree
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//AT ALERT 1, 2, & 3
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schema zm1a1
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archetype AI_NONE
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mono_loop 10 1000
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volume -250
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zm2a1__1 zm2a1__2 zm2a1__3 zm2a1__4
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schema_voice vzomb 1 atlevelone
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schema_voice vzomb 1 atleveltwo
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schema_voice vzomb 1 atlevelthree
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schema_voice vzomb 1 lostcontact
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//TO ALERT 3
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schema zm1to3
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archetype AI_NONE
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volume -100
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zm2att_2 zm2att_4
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schema_voice vzomb 1 spotplayer
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schema_voice vzomb 1 reactcharge
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//COMBAT
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//ATTACKING
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schema zm1att
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archetype AI_NONE
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delay 500
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volume -1
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zm2atk_1 zm2akt_2 zm2atk_3 zm2atk_4
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schema_voice vzomb 1 comattack
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//HIT BY THE PLAYER W/HI HIT PTS
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schema zm1hhi
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archetype AI_NONE
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volume -1
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zm2att_7 zm2att_8 zm2att_9
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schema_voice vzomb 1 comhithigh
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schema_voice vzomb 1 comhitamb
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//HIT BY THE PLAYER W/LO HIT PTS
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schema zm1hlo
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archetype AI_NONE
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volume -1
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zm2att_6 zm2att_5
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schema_voice vzomb 1 comhitlow
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//DEATH
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schema zm1die
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archetype AI_NONE
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volume -1
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zm2die_1 zm2die_2
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schema_voice vzomb 1 comdieloud
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//ZOMBIE PART SPLATS
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schema zombie_splat
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archetype COLLISIONS
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volume -1
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stabbody splat1 splat2 splat3
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env_tag (Event Collision) (Material2 ZombiePart)
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//ZOMBIE EXPLODES
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schema exp_zombie
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archetype COLLISIONS
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volume -1
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expzom1 expzom2
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env_tag (Event Death) (CreatureType Zombie) (DamageType Fire Holy)
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