Commit Graph

30 Commits

Author SHA1 Message Date
Jarrod Doyle b163fa0177
Refactored CPU brickmap to make it easier to work on 2023-06-30 12:01:26 +01:00
Jarrod Doyle bb97a5036e
Make brickmap cache cyclic, unloading loaded maps when necessary. Fix crash when cache is full 2023-06-29 15:27:36 +01:00
Jarrod Doyle 5ccebf89cb
Fixed shading table deallocation bug 2023-06-29 15:24:46 +01:00
Jarrod Doyle 8470507391
Rename world_state.brickmap_cache_dims 2023-06-27 20:35:22 +01:00
Jarrod Doyle c4107c61ea
GPU Brickgrid dimensions are now defined by the renderer 2023-06-27 20:31:44 +01:00
Jarrod Doyle 0e1b844f96
CPU Brickmap now requests the correct chunk 2023-06-27 20:24:26 +01:00
Jarrod Doyle 27b61c624d
Implement clippy suggestions 2023-06-26 15:10:31 +01:00
Jarrod Doyle 7e6746a8cd
Use new world generator 2023-05-09 17:33:46 +01:00
Jarrod Doyle d5f6d73296
Basic FBM based terrain generation 2023-05-08 12:35:35 +01:00
Jarrod Doyle 3d8719275d
Correctly update brickgrid when brickmaps are empty 2023-05-06 12:43:40 +01:00
Jarrod Doyle 95dd469f7a
Don't skip generation of some chunks 2023-05-06 12:42:47 +01:00
Jarrod Doyle ed46752c92
Remove unnecessary reupload of entire brickmap buffers 2023-05-06 12:29:36 +01:00
Jarrod Doyle 4eaf55a61c
Remove unnecessary CPU side duplicate of the shading table 2023-05-06 12:28:22 +01:00
Jarrod Doyle 3896027ea9
Remove unused code/comments 2023-05-05 17:18:03 +01:00
Jarrod Doyle b1d012c05b
Remove pub from shading table bucket/allocator functions 2023-05-05 14:54:38 +01:00
Jarrod Doyle 3ab9bcb3a1
Correct GPU shading table size 2023-05-05 14:53:29 +01:00
Jarrod Doyle f3f10d5513
Use shading table allocator in brickmap 2023-05-05 14:49:07 +01:00
Jarrod Doyle e86af05a1f
Add shading table bucket allocator 2023-05-05 14:48:54 +01:00
Jarrod Doyle a4179fa307
Cull interior voxels from gpu brickmap upload 2023-05-05 10:47:08 +01:00
Jarrod Doyle 12cde87246
Adjust buffer sizes and add todo list 2023-05-04 16:27:15 +01:00
Jarrod Doyle 6d9fc9b0b8
Use cache index to place shader table values 2023-05-04 16:16:04 +01:00
Jarrod Doyle 0625d2e264
Correctly calculate chunk index when processing the load queue 2023-05-04 16:14:54 +01:00
Jarrod Doyle 53ccebf4a6
Add brickmaps to the cache sequentially 2023-05-04 10:51:47 +01:00
Jarrod Doyle 66dfffd78b
Only upload modified parts of brickmap buffers 2023-05-03 15:10:18 +01:00
Jarrod Doyle af0ab3bb66
Add basic CPU to GPU streaming system 2023-05-03 14:44:42 +01:00
Jarrod Doyle 3fb089d392
Remove unnecessary New function from Brickmap uniform struct 2023-04-29 14:51:35 +01:00
Jarrod Doyle 2555ec55b4
Start work on brickgrids 2023-04-25 13:54:33 +01:00
Jarrod Doyle 1823d8b52c
Add initial multi-brickmap support 2023-04-25 12:23:55 +01:00
Jarrod Doyle 225c76b1a8
Add a basic brickmap shading table 2023-04-24 19:34:19 +01:00
Jarrod Doyle 6be2dd8054
Begin using basic brickmap. Doesn't include shading table 2023-04-24 17:17:56 +01:00