Jarrod Doyle
|
b163fa0177
|
Refactored CPU brickmap to make it easier to work on
|
2023-06-30 12:01:26 +01:00 |
Jarrod Doyle
|
bb97a5036e
|
Make brickmap cache cyclic, unloading loaded maps when necessary. Fix crash when cache is full
|
2023-06-29 15:27:36 +01:00 |
Jarrod Doyle
|
5ccebf89cb
|
Fixed shading table deallocation bug
|
2023-06-29 15:24:46 +01:00 |
Jarrod Doyle
|
9ab84a21c4
|
Add basic readme
|
2023-06-29 13:50:58 +01:00 |
Jarrod Doyle
|
d8ba20d06e
|
Remove unnecessary count parameter in bind layout uniform entries
|
2023-06-29 11:27:24 +01:00 |
Jarrod Doyle
|
fdd4cbde9c
|
Remove unnecessary count parameter in bind layout storage entries
|
2023-06-29 11:26:11 +01:00 |
Jarrod Doyle
|
056c35a441
|
Add common generic entries to BindGroupLayoutBuilder
|
2023-06-29 10:56:51 +01:00 |
Jarrod Doyle
|
c56fe7d69b
|
Reduced repitition in layout entry building
|
2023-06-29 10:49:21 +01:00 |
Jarrod Doyle
|
460157acc2
|
Removed unused shader
|
2023-06-29 09:26:42 +01:00 |
Jarrod Doyle
|
604f11a40f
|
Implement Default for CameraUniform
|
2023-06-27 20:38:30 +01:00 |
Jarrod Doyle
|
8470507391
|
Rename world_state.brickmap_cache_dims
|
2023-06-27 20:35:22 +01:00 |
Jarrod Doyle
|
5866d691f7
|
Restore 32^3 world chunk size
|
2023-06-27 20:32:08 +01:00 |
Jarrod Doyle
|
c4107c61ea
|
GPU Brickgrid dimensions are now defined by the renderer
|
2023-06-27 20:31:44 +01:00 |
Jarrod Doyle
|
0e1b844f96
|
CPU Brickmap now requests the correct chunk
|
2023-06-27 20:24:26 +01:00 |
Jarrod Doyle
|
64ddcf7e10
|
Fix incorrect chunk noise offsets
|
2023-06-27 20:23:09 +01:00 |
Jarrod Doyle
|
f57bf565e4
|
Allow for arbitrary world chunk sizes
|
2023-06-27 20:20:25 +01:00 |
Jarrod Doyle
|
27b61c624d
|
Implement clippy suggestions
|
2023-06-26 15:10:31 +01:00 |
Jarrod Doyle
|
a29b4979ef
|
Simplify block gen code path when all corners are empty
|
2023-05-13 11:53:26 +01:00 |
Jarrod Doyle
|
2f99b0ea4e
|
Don't interpolate if all block corners are negative
|
2023-05-12 11:10:23 +01:00 |
Jarrod Doyle
|
2f3c214c98
|
Use new trilinear interpolation function for chunk block generation
|
2023-05-12 11:05:00 +01:00 |
Jarrod Doyle
|
f3be07cbc4
|
Add block trilinear interpolation function
|
2023-05-12 11:02:28 +01:00 |
Jarrod Doyle
|
dc205d24ef
|
Inline math functions, optimise trilerp
|
2023-05-09 20:09:32 +01:00 |
Jarrod Doyle
|
7e6746a8cd
|
Use new world generator
|
2023-05-09 17:33:46 +01:00 |
Jarrod Doyle
|
8a3b0ed4ea
|
Add simple world generator
|
2023-05-09 17:32:53 +01:00 |
Jarrod Doyle
|
cd3fd9cd68
|
Add basic math module
|
2023-05-09 17:31:41 +01:00 |
Jarrod Doyle
|
d5f6d73296
|
Basic FBM based terrain generation
|
2023-05-08 12:35:35 +01:00 |
Jarrod Doyle
|
3d8719275d
|
Correctly update brickgrid when brickmaps are empty
|
2023-05-06 12:43:40 +01:00 |
Jarrod Doyle
|
95dd469f7a
|
Don't skip generation of some chunks
|
2023-05-06 12:42:47 +01:00 |
Jarrod Doyle
|
ed46752c92
|
Remove unnecessary reupload of entire brickmap buffers
|
2023-05-06 12:29:36 +01:00 |
Jarrod Doyle
|
4eaf55a61c
|
Remove unnecessary CPU side duplicate of the shading table
|
2023-05-06 12:28:22 +01:00 |
Jarrod Doyle
|
eb6b530080
|
Fix incorrect brickmap index in HitInfo result
|
2023-05-06 12:27:28 +01:00 |
Jarrod Doyle
|
3896027ea9
|
Remove unused code/comments
|
2023-05-05 17:18:03 +01:00 |
Jarrod Doyle
|
b1d012c05b
|
Remove pub from shading table bucket/allocator functions
|
2023-05-05 14:54:38 +01:00 |
Jarrod Doyle
|
3ab9bcb3a1
|
Correct GPU shading table size
|
2023-05-05 14:53:29 +01:00 |
Jarrod Doyle
|
f3f10d5513
|
Use shading table allocator in brickmap
|
2023-05-05 14:49:07 +01:00 |
Jarrod Doyle
|
e86af05a1f
|
Add shading table bucket allocator
|
2023-05-05 14:48:54 +01:00 |
Jarrod Doyle
|
a4179fa307
|
Cull interior voxels from gpu brickmap upload
|
2023-05-05 10:47:08 +01:00 |
Jarrod Doyle
|
12cde87246
|
Adjust buffer sizes and add todo list
|
2023-05-04 16:27:15 +01:00 |
Jarrod Doyle
|
71d547cd62
|
Define device limits in App, and raise buffer size limits
|
2023-05-04 16:17:32 +01:00 |
Jarrod Doyle
|
6d9fc9b0b8
|
Use cache index to place shader table values
|
2023-05-04 16:16:04 +01:00 |
Jarrod Doyle
|
0625d2e264
|
Correctly calculate chunk index when processing the load queue
|
2023-05-04 16:14:54 +01:00 |
Jarrod Doyle
|
2cfea8e440
|
Add comments to raycast shader
|
2023-05-04 11:44:55 +01:00 |
Jarrod Doyle
|
c09014e34e
|
Simplified ray stepping
|
2023-05-04 11:28:07 +01:00 |
Jarrod Doyle
|
a01848a7f7
|
Store brickmap index in HitInfo to avoid recalculating it later
|
2023-05-04 10:59:12 +01:00 |
Jarrod Doyle
|
53ccebf4a6
|
Add brickmaps to the cache sequentially
|
2023-05-04 10:51:47 +01:00 |
Jarrod Doyle
|
5f0ea3fa03
|
Correctly index shading table in shader
|
2023-05-04 10:50:00 +01:00 |
Jarrod Doyle
|
0e1921d32d
|
Make max ray depth for grids and bricks more accurate
|
2023-05-03 15:57:31 +01:00 |
Jarrod Doyle
|
66dfffd78b
|
Only upload modified parts of brickmap buffers
|
2023-05-03 15:10:18 +01:00 |
Jarrod Doyle
|
af0ab3bb66
|
Add basic CPU to GPU streaming system
|
2023-05-03 14:44:42 +01:00 |
Jarrod Doyle
|
3fb089d392
|
Remove unnecessary New function from Brickmap uniform struct
|
2023-04-29 14:51:35 +01:00 |