WIP: World rewrite #2

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Jayrude wants to merge 5 commits from world-rewrite into main
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Currently the voxel renderer needs to know more than it should about the actual world. For example it needs to be able to know about the world chunk sizes to request the correct block of voxels. There's also basically a dependency between brickmap dimensions and world block dimensions that needs to be resolved. The goal here is to reduce the coupling and make the world itself more flexible.

  • Allow arbitrarily sized world regions to be requested
  • Add world modification (should similarly allow arbitrary region sizes)
  • Add modification reporting
Currently the voxel renderer needs to know more than it should about the actual world. For example it needs to be able to know about the world chunk sizes to request the correct block of voxels. There's also basically a dependency between brickmap dimensions and world block dimensions that needs to be resolved. The goal here is to reduce the coupling and make the world itself more flexible. - [ ] Allow arbitrarily sized world regions to be requested - [ ] Add world modification (should similarly allow arbitrary region sizes) - [ ] Add modification reporting
Jayrude added 1 commit 2024-04-06 10:45:28 +00:00
Jayrude force-pushed world-rewrite from a4a609fb29 to d9a053ea5a 2024-04-06 10:46:20 +00:00 Compare
Jayrude added 4 commits 2024-04-24 15:53:40 +00:00
This pull request is marked as a work in progress.
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Step 1:

From your project repository, check out a new branch and test the changes.
git checkout -b world-rewrite main
git pull origin world-rewrite

Step 2:

Merge the changes and update on Gitea.
git checkout main
git merge --no-ff world-rewrite
git push origin main
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Reference: Jayrude/voxel-rs#2
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