WIP: World rewrite #2
|
@ -829,6 +829,16 @@ dependencies = [
|
|||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "matrixmultiply"
|
||||
version = "0.3.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7574c1cf36da4798ab73da5b215bbf444f50718207754cb522201d78d1cd0ff2"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
"rawpointer",
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||||
]
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[[package]]
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name = "memchr"
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version = "2.7.1"
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||||
|
@ -879,6 +889,19 @@ dependencies = [
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"unicode-xid",
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]
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[[package]]
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name = "ndarray"
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||||
version = "0.15.6"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "adb12d4e967ec485a5f71c6311fe28158e9d6f4bc4a447b474184d0f91a8fa32"
|
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dependencies = [
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"matrixmultiply",
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||||
"num-complex",
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||||
"num-integer",
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"num-traits",
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"rawpointer",
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]
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[[package]]
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name = "ndk"
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version = "0.8.0"
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|
@ -909,6 +932,24 @@ dependencies = [
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"jni-sys",
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]
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[[package]]
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name = "num-complex"
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version = "0.4.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "23c6602fda94a57c990fe0df199a035d83576b496aa29f4e634a8ac6004e68a6"
|
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dependencies = [
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"num-traits",
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]
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|
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[[package]]
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name = "num-integer"
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version = "0.1.46"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7969661fd2958a5cb096e56c8e1ad0444ac2bbcd0061bd28660485a44879858f"
|
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "num-traits"
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version = "0.2.18"
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|
@ -1156,6 +1197,12 @@ version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "42a9830a0e1b9fb145ebb365b8bc4ccd75f290f98c0247deafbbe2c75cefb544"
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||||
|
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[[package]]
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name = "rawpointer"
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version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "60a357793950651c4ed0f3f52338f53b2f809f32d83a07f72909fa13e4c6c1e3"
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[[package]]
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name = "redox_syscall"
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version = "0.3.5"
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|
@ -1540,6 +1587,7 @@ dependencies = [
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"env_logger",
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"glam",
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"log",
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"ndarray",
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"pollster",
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"simdnoise",
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"wgpu",
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|
|
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@ -11,6 +11,7 @@ bytemuck = { version = "1.15.0", features = ["derive"] }
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env_logger = "0.11.3"
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glam = "0.26.0"
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log = "0.4.21"
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ndarray = "0.15.6"
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pollster = "0.3.0"
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simdnoise = "3.1.6"
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wgpu = "0.19.3"
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|
|
|
@ -79,7 +79,10 @@ impl<'window> App<'window> {
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gain: 0.5,
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lacunarity: 2.0,
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},
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glam::uvec3(32, 32, 32),
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voxel::world::ChunkSettings {
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dimensions: glam::uvec3(32, 32, 32),
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block_dimensions: glam::uvec3(8, 8, 8),
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},
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);
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let mut renderer = BrickmapRenderer::new(&self.render_ctx, &camera_controller)?;
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|
|
|
@ -1,38 +1,153 @@
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use ndarray::{s, Array3};
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use wgpu::naga::FastHashSet;
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use crate::math;
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use super::Voxel;
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use super::{GenerationSettings, Voxel};
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#[derive(Debug, Clone, Copy)]
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pub struct ChunkSettings {
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pub dimensions: glam::UVec3,
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pub block_dimensions: glam::UVec3,
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}
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#[derive(Debug)]
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pub struct Chunk {
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pos: glam::IVec3,
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settings: ChunkSettings,
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genned_blocks: FastHashSet<(usize, usize, usize)>,
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noise: Vec<f32>,
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blocks: Vec<Vec<Voxel>>,
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blocks: Array3<Voxel>,
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}
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impl Chunk {
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pub fn new(pos: glam::IVec3, noise: Vec<f32>, blocks: Vec<Vec<Voxel>>) -> Self {
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Self { pos, noise, blocks }
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pub fn new(
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generation_settings: &GenerationSettings,
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chunk_settings: ChunkSettings,
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pos: glam::IVec3,
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) -> Self {
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let dims = chunk_settings.dimensions;
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// We use dimensions of `chunk_dims + 1` because the corners on the last chunk
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// block of each axis step outside of our 0..N bounds, sharing a value with the
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// neighbouring chunk
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let noise = simdnoise::NoiseBuilder::fbm_3d_offset(
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pos.x as f32 * dims.x as f32,
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dims.x as usize + 1,
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pos.y as f32 * dims.y as f32,
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dims.y as usize + 1,
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pos.z as f32 * dims.z as f32,
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dims.z as usize + 1,
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)
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.with_seed(generation_settings.seed)
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.with_freq(generation_settings.frequency)
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.with_octaves(generation_settings.octaves)
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.with_gain(generation_settings.gain)
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.with_lacunarity(generation_settings.lacunarity)
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.generate()
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.0;
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let genned_blocks = FastHashSet::default();
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let shape = chunk_settings.dimensions * chunk_settings.block_dimensions;
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let num_voxels = shape.x * shape.y * shape.z;
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let blocks = Array3::from_shape_vec(
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(shape.x as usize, shape.y as usize, shape.z as usize),
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vec![Voxel::Empty; num_voxels as usize],
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)
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.unwrap();
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Self {
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settings: chunk_settings,
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noise,
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blocks,
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genned_blocks,
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}
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}
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pub fn get_block(&mut self, block_pos: glam::UVec3, chunk_dims: glam::UVec3) -> Vec<Voxel> {
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assert_eq!(
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self.blocks.len(),
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(chunk_dims.x * chunk_dims.y * chunk_dims.z) as usize
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);
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pub fn get_region(
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&mut self,
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region_start: glam::UVec3,
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region_dims: glam::UVec3,
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) -> Vec<Voxel> {
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let start = region_start;
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let end = region_start + region_dims;
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let dims = self.settings.dimensions * self.settings.block_dimensions;
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assert!(end.x <= dims.x && end.y <= dims.y && end.z <= dims.z);
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let block_idx = math::to_1d_index(block_pos, chunk_dims);
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let mut block = &self.blocks[block_idx];
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if block.is_empty() {
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self.gen_block(block_pos, block_idx, chunk_dims);
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block = &self.blocks[block_idx]
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// Check that all the blocks needed are generated and generated them if needed
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let block_dims = self.settings.block_dimensions;
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let start_block = start / block_dims;
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let end_block = end / block_dims;
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for z in start_block.z..(end_block.z) {
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for y in (start_block.y)..(end_block.y) {
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for x in (start_block.x)..(end_block.x) {
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if !self
|
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.genned_blocks
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.contains(&(x as usize, y as usize, z as usize))
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{
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self.gen_block(glam::uvec3(x, y, z));
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}
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}
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}
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}
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block.to_owned()
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//
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let region = self
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.blocks
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.slice(s![
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(start.x as usize)..(end.x as usize),
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(start.y as usize)..(end.y as usize),
|
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(start.z as usize)..(end.z as usize)
|
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])
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.to_owned()
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.into_raw_vec();
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// dbg!(®ion);
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region
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}
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pub fn gen_block(&mut self, block_pos: glam::UVec3, block_idx: usize, chunk_dims: glam::UVec3) {
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let block = &mut self.blocks[block_idx];
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let noise_dims = chunk_dims + glam::uvec3(1, 1, 1);
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// pub fn get_voxel(&mut self, pos: glam::UVec3) -> Voxel {
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// let dims = self.settings.dimensions * self.settings.block_dimensions;
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// debug_assert!(pos.x < dims.x && pos.y < dims.y && pos.z < dims.z);
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// let block_pos = pos / self.settings.block_dimensions;
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// let block_idx = math::to_1d_index(block_pos, self.settings.dimensions);
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// let mut block = &self.blocks[block_idx];
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// if block.is_empty() {
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// self.gen_block(block_pos, block_idx);
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// block = &self.blocks[block_idx]
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// }
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// let local_pos = pos % self.settings.block_dimensions;
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// let local_idx = math::to_1d_index(local_pos, self.settings.block_dimensions);
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// block[local_idx]
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// }
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|
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pub fn get_block(&mut self, pos: glam::UVec3) -> Vec<Voxel> {
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let dims = self.settings.dimensions;
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assert!(pos.x < dims.x && pos.y < dims.y && pos.z < dims.z);
|
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|
||||
let gen_key = &(pos.x as usize, pos.y as usize, pos.z as usize);
|
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if !self.genned_blocks.contains(gen_key) {
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self.gen_block(pos);
|
||||
}
|
||||
|
||||
let block_dims = self.settings.block_dimensions;
|
||||
let start = pos * block_dims;
|
||||
let end = start + block_dims;
|
||||
let region = self
|
||||
.blocks
|
||||
.slice(s![
|
||||
(start.x as usize)..(end.x as usize),
|
||||
(start.y as usize)..(end.y as usize),
|
||||
(start.z as usize)..(end.z as usize)
|
||||
])
|
||||
.to_owned()
|
||||
.into_raw_vec();
|
||||
region
|
||||
}
|
||||
|
||||
pub fn gen_block(&mut self, block_pos: glam::UVec3) {
|
||||
let noise_dims = self.settings.dimensions + glam::uvec3(1, 1, 1);
|
||||
|
||||
// Extract relevant noise values from the chunk
|
||||
let mut noise_vals = Vec::new();
|
||||
|
@ -50,32 +165,51 @@ impl Chunk {
|
|||
}
|
||||
|
||||
// If all the corners are negative, then all the interpolated values
|
||||
// will be negative too. In that case we can just fill with empty.
|
||||
if block_sign == -8.0 {
|
||||
block.resize(512, Voxel::Empty);
|
||||
} else {
|
||||
// will be negative too. The chunk voxels are initialised as empty already
|
||||
// so we only need to modify them if we have at least one positive corner
|
||||
if block_sign != -8.0 {
|
||||
let block_dims = self.settings.block_dimensions;
|
||||
|
||||
let mut vals = [0.0f32; 512];
|
||||
math::tri_lerp_block(&noise_vals, &[8, 8, 8], &mut vals);
|
||||
math::tri_lerp_block(
|
||||
&noise_vals,
|
||||
&[block_dims.x, block_dims.y, block_dims.z],
|
||||
&mut vals,
|
||||
);
|
||||
|
||||
let start = block_pos * block_dims;
|
||||
let end = start + block_dims;
|
||||
let mut block = self.blocks.slice_mut(s![
|
||||
(start.x as usize)..(end.x as usize),
|
||||
(start.y as usize)..(end.y as usize),
|
||||
(start.z as usize)..(end.z as usize)
|
||||
]);
|
||||
|
||||
// TODO: Better voxel colours
|
||||
let mut idx = 0;
|
||||
for z in 0..8 {
|
||||
for y in 0..8 {
|
||||
for x in 0..8 {
|
||||
let val = vals[idx];
|
||||
idx += 1;
|
||||
let mut val_idx = 0;
|
||||
for z in 0..block_dims.z {
|
||||
for y in 0..block_dims.y {
|
||||
for x in 0..block_dims.x {
|
||||
let val = vals[val_idx];
|
||||
val_idx += 1;
|
||||
|
||||
if val > 0.0 {
|
||||
let r = ((x + 1) * 32 - 1) as u8;
|
||||
let g = ((y + 1) * 32 - 1) as u8;
|
||||
let b = ((z + 1) * 32 - 1) as u8;
|
||||
block.push(Voxel::Color(r, g, b));
|
||||
} else {
|
||||
block.push(Voxel::Empty);
|
||||
let block_idx = [z as usize, y as usize, x as usize];
|
||||
block[block_idx] = Voxel::Color(r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let key = (
|
||||
block_pos.x as usize,
|
||||
block_pos.y as usize,
|
||||
block_pos.z as usize,
|
||||
);
|
||||
self.genned_blocks.insert(key);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use super::{Chunk, GenerationSettings, Voxel};
|
||||
use super::{chunk::ChunkSettings, Chunk, GenerationSettings, Voxel};
|
||||
|
||||
pub struct WorldManager {
|
||||
settings: GenerationSettings,
|
||||
chunk_dims: glam::UVec3,
|
||||
generation_settings: GenerationSettings,
|
||||
chunk_settings: ChunkSettings,
|
||||
chunks: HashMap<glam::IVec3, Chunk>,
|
||||
}
|
||||
|
||||
impl WorldManager {
|
||||
pub fn new(settings: GenerationSettings, chunk_dims: glam::UVec3) -> Self {
|
||||
pub fn new(generation_settings: GenerationSettings, chunk_settings: ChunkSettings) -> Self {
|
||||
let chunks = HashMap::new();
|
||||
Self {
|
||||
settings,
|
||||
chunk_dims,
|
||||
generation_settings,
|
||||
chunk_settings,
|
||||
chunks,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_chunk_dims(&self) -> glam::UVec3 {
|
||||
self.chunk_dims
|
||||
self.chunk_settings.dimensions
|
||||
}
|
||||
|
||||
pub fn get_block(&mut self, chunk_pos: glam::IVec3, local_pos: glam::UVec3) -> Vec<Voxel> {
|
||||
|
@ -31,31 +31,13 @@ impl WorldManager {
|
|||
}
|
||||
|
||||
let chunk = self.chunks.get_mut(&chunk_pos).unwrap();
|
||||
chunk.get_block(local_pos, self.chunk_dims)
|
||||
let block_dims = self.chunk_settings.block_dimensions;
|
||||
chunk.get_region(local_pos * block_dims, block_dims)
|
||||
|
||||
// chunk.get_block(local_pos)
|
||||
}
|
||||
|
||||
fn gen_chunk(&mut self, pos: glam::IVec3) -> Chunk {
|
||||
// We use dimensions of `chunk_dims + 1` because the corners on the last chunk
|
||||
// block of each axis step outside of our 0..N bounds, sharing a value with the
|
||||
// neighbouring chunk
|
||||
let noise = simdnoise::NoiseBuilder::fbm_3d_offset(
|
||||
pos.x as f32 * self.chunk_dims.x as f32,
|
||||
self.chunk_dims.x as usize + 1,
|
||||
pos.y as f32 * self.chunk_dims.y as f32,
|
||||
self.chunk_dims.y as usize + 1,
|
||||
pos.z as f32 * self.chunk_dims.z as f32,
|
||||
self.chunk_dims.z as usize + 1,
|
||||
)
|
||||
.with_seed(self.settings.seed)
|
||||
.with_freq(self.settings.frequency)
|
||||
.with_octaves(self.settings.octaves)
|
||||
.with_gain(self.settings.gain)
|
||||
.with_lacunarity(self.settings.lacunarity)
|
||||
.generate()
|
||||
.0;
|
||||
|
||||
let num_blocks = self.chunk_dims.x * self.chunk_dims.y * self.chunk_dims.z;
|
||||
let blocks = vec![vec![]; num_blocks as usize];
|
||||
Chunk::new(pos, noise, blocks)
|
||||
Chunk::new(&self.generation_settings, self.chunk_settings, pos)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
mod chunk;
|
||||
mod manager;
|
||||
|
||||
pub use {chunk::Chunk, manager::*};
|
||||
pub use {
|
||||
chunk::{Chunk, ChunkSettings},
|
||||
manager::*,
|
||||
};
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
pub enum Voxel {
|
||||
|
|
Loading…
Reference in New Issue