Fix #18: Remove complanarity check between pass poly and target poly
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				|  | @ -226,7 +226,6 @@ public class PotentiallyVisibleSet | ||||||
|             // Could probably use poly center + radius to get an even better early out. |             // Could probably use poly center + radius to get an even better early out. | ||||||
|             var targetEdge = _edges[targetEdgeIdx]; |             var targetEdge = _edges[targetEdgeIdx]; | ||||||
|             if (visited.Contains(targetEdge.Destination) || |             if (visited.Contains(targetEdge.Destination) || | ||||||
|                 passPoly.IsCoplanar(targetEdge.Poly) || |  | ||||||
|                 Math.Abs(MathUtils.DistanceFromNormalizedPlane(targetEdge.Poly.Plane, lightPos)) > maxRange) |                 Math.Abs(MathUtils.DistanceFromNormalizedPlane(targetEdge.Poly.Plane, lightPos)) > maxRange) | ||||||
|             { |             { | ||||||
|                 continue; |                 continue; | ||||||
|  |  | ||||||
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