Jarrod Doyle
477eb692c5
Update to version 0.4.1
2025-01-15 21:33:47 +00:00
Jarrod Doyle
6b96f33132
Update version
2025-01-15 20:56:48 +00:00
Jarrod Doyle
a5078b0f2b
Use occlusion rays for non-sun tracing
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More performant, no longer requires annoying fiddling to check distances, and removes the need for water surfaces in the mesh. Also reduces the number of edge case misses
2025-01-15 20:26:23 +00:00
Jarrod Doyle
4b3016d895
Combine plane facing and initial radius checks
2025-01-14 21:16:25 +00:00
Jarrod Doyle
df8cb6f1ca
Fix logging null when failing to find object model
2025-01-14 20:54:21 +00:00
Jarrod Doyle
8682942102
Enable AoT in csproj rather than in CI
2025-01-14 20:32:35 +00:00
Jarrod Doyle
be95907352
Only use OD quad lighting when ShadowSoftness is Standard
2025-01-14 20:23:42 +00:00
Jarrod Doyle
d7f6bfa0c3
Use larger epsilon for ray traces
2025-01-14 20:22:47 +00:00
Jarrod Doyle
74b175648b
Fix incorrect offset on 4 point softness modes
2025-01-14 19:24:25 +00:00
Jarrod Doyle
9bf80b1b5f
Additional logging around initialisation
2025-01-13 19:11:06 +00:00
Jarrod Doyle
224d79e1df
Buffer log file writes
2025-01-11 21:38:36 +00:00
Jarrod Doyle
cb7cff80bf
Upgrade TinyEmbree
2025-01-11 21:35:43 +00:00
Jarrod Doyle
347f20b609
Upgrade projects to .net 9.0
2025-01-11 21:32:09 +00:00
Jarrod Doyle
5beba9f9f4
Handle dynamic lights correctly
2025-01-11 17:57:52 +00:00
Jarrod Doyle
a0790f50bd
Fix performance regression. Discard Lights with 0 brightness
2025-01-11 17:17:12 +00:00
Jarrod Doyle
2ecf17400e
Replace console writes with logging
2025-01-11 13:16:31 +00:00
Jarrod Doyle
19aefb6ac5
Add Serilog and configure logger
2025-01-11 12:32:13 +00:00
Jarrod Doyle
b8c16a1ffc
Reduce allocations
2025-01-06 21:26:24 +00:00
Jarrod Doyle
9c371b0d6f
PVS now works it's just slow as fuck
2025-01-06 20:50:35 +00:00
Jarrod Doyle
317b17ab02
Only cast to lights in the cell light list
2025-01-04 23:30:32 +00:00
Jarrod Doyle
c37739b029
Make use of the PVS to reduce light casts
2025-01-04 23:08:18 +00:00
Jarrod Doyle
ceb86c0a97
Simplify edge definition
2025-01-04 21:17:53 +00:00
Jarrod Doyle
74283f976d
Always create a new edge to the portal graph
2025-01-04 21:12:54 +00:00
Jarrod Doyle
c5cbeddcd5
Fix incorrect classification of front/back
2025-01-04 21:04:23 +00:00
Jarrod Doyle
74228a2851
Fix incorrect loop back logic in recursive section
2025-01-04 21:03:57 +00:00
Jarrod Doyle
f0cec24cf6
Initial PVS calculation
2025-01-04 20:22:36 +00:00
Jarrod Doyle
54c8176302
Set SpotlightInnerAngle to -1 on non-spotlights
...
It's a bit odd but it matches what DromEd does
2024-12-26 21:39:29 +00:00
Jarrod Doyle
8b84e5ce3a
Fix incorrect coloured lights
2024-12-26 21:15:53 +00:00
Jarrod Doyle
5aa47d6ea6
Set version
2024-12-26 18:14:55 +00:00
Jarrod Doyle
b41d73c0e3
Fix #9 : Blocks vision polys always cast shadows
2024-12-26 17:39:24 +00:00
Jarrod Doyle
2e1c90b88a
Close #10 : Apply ambient light zones
2024-12-26 17:12:28 +00:00
Jarrod Doyle
42daa8a048
Apply AnimlightCutoff
2024-12-26 14:04:47 +00:00
Jarrod Doyle
196f739afd
Add anim light cutoff to lighting settings
2024-12-26 14:03:52 +00:00
Jarrod Doyle
bf602a6964
Use anim light max brightness for light brightness
2024-12-26 14:03:24 +00:00
Jarrod Doyle
2cc5ab44b7
Set SpotAmb spotlight brightness
2024-12-26 14:02:01 +00:00
Jarrod Doyle
a5571c9f76
Fix spotlight direction on models with only a light pos vhot
2024-12-26 13:23:07 +00:00
Jarrod Doyle
65dda0194d
Fix #1 #2 : Rewrite light gathering
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It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms
2024-12-23 18:01:33 +00:00
Jarrod Doyle
010757eb6f
Add light helper functions
2024-12-23 17:57:36 +00:00
Jarrod Doyle
bf47578133
Tidy up mesh transform calculation
2024-12-23 17:54:52 +00:00
Jarrod Doyle
0f9467b8c4
Use new model joint application in meshbuilder
2024-12-23 17:51:25 +00:00
Jarrod Doyle
db01667fb2
Fix 3: Apply hierarchical transforms to models
2024-12-23 12:44:37 +00:00
Jarrod Doyle
8191d30b20
Update dromed lighting mode to objcast
2024-12-11 17:43:47 +00:00
Jarrod Doyle
a6e4e85470
Fix incorrect rotation on object polys
2024-12-10 21:33:18 +00:00
Jarrod Doyle
fc91970c45
Apply brush rotation to base spotlight direction
2024-12-10 19:51:08 +00:00
Jarrod Doyle
f359a19579
Remove AoT from csproj
2024-12-10 17:32:11 +00:00
Jarrod Doyle
06803fa07f
Add light max effective radius method
2024-12-10 16:55:22 +00:00
Jarrod Doyle
9fd33efeed
Add debug stats
2024-12-09 20:49:00 +00:00
Jarrod Doyle
ed1b95af35
Properly apply rotation to light offsets
2024-12-09 20:22:49 +00:00
Jarrod Doyle
16dddcb497
Only add sunlight index to cells if sunlight is enabled
2024-12-09 19:03:20 +00:00
Jarrod Doyle
df9b21de46
Close #7 : Log when too many lights reach cell
2024-12-09 18:40:04 +00:00