nd-specs/patterns/db_files/chunks/SKYOBJVAR.hexpat

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2024-07-14 15:33:00 +00:00
#pragma once
#include "Common.hexpat"
#include "db_files/Common.hexpat"
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struct SkyObjVar {
bool enable_new_sky;
padding[3];
bool enable_fog;
padding[3];
float atmosphere_radius;
float earth_radius;
s32 num_latitude_points;
s32 num_longitude_points;
float horizon_dip_angle;
Vec3<float> pole_color;
Vec3<float> degree_45_color;
Vec3<float> degree_70_color;
Vec3<float> horizon_color;
Vec3<float> horizon_dip_color;
Vec3<float> glow_color;
float glow_latitude;
float glow_longitude;
float glow_angle;
float glow_scale;
ColorMethod glow_method;
float clip_latitude;
};