18 lines
331 B
Plaintext
18 lines
331 B
Plaintext
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#pragma once
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struct CelObjVar {
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bool enable_object;
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padding[3];
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bool enable_fog;
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padding[3];
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bool is_alpha_texture;
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padding[3];
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char texture[256];
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float alpha;
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float celestial_offset;
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float angular_size;
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float latitude;
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float longitude;
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float rotation;
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Vec3<float> color;
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};
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