nd-specs/patterns/db_files/chunks/CELOBJVAR.hexpat

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#pragma once
struct CelObjVar {
bool enable_object;
padding[3];
bool enable_fog;
padding[3];
bool is_alpha_texture;
padding[3];
char texture[256];
float alpha;
float celestial_offset;
float angular_size;
float latitude;
float longitude;
float rotation;
Vec3<float> color;
};