27 lines
618 B
Plaintext
27 lines
618 B
Plaintext
|
#pragma once
|
||
|
|
||
|
#include "lgtypes.hexpat"
|
||
|
|
||
|
struct SkyObjVar {
|
||
|
bool enable_new_sky;
|
||
|
padding[3];
|
||
|
bool enable_fog;
|
||
|
padding[3];
|
||
|
float atmosphere_radius;
|
||
|
float earth_radius;
|
||
|
s32 num_latitude_points;
|
||
|
s32 num_longitude_points;
|
||
|
float horizon_dip_angle;
|
||
|
Vec3<float> pole_color;
|
||
|
Vec3<float> degree_45_color;
|
||
|
Vec3<float> degree_70_color;
|
||
|
Vec3<float> horizon_color;
|
||
|
Vec3<float> horizon_dip_color;
|
||
|
Vec3<float> glow_color;
|
||
|
float glow_latitude;
|
||
|
float glow_longitude;
|
||
|
float glow_angle;
|
||
|
float glow_scale;
|
||
|
ColorMethod glow_method;
|
||
|
float clip_latitude;
|
||
|
};
|