nd-specs/patterns/chunks/SKYOBJVAR.hexpat

27 lines
618 B
Plaintext

#pragma once
#include "lgtypes.hexpat"
struct SkyObjVar {
bool enable_new_sky;
padding[3];
bool enable_fog;
padding[3];
float atmosphere_radius;
float earth_radius;
s32 num_latitude_points;
s32 num_longitude_points;
float horizon_dip_angle;
Vec3<float> pole_color;
Vec3<float> degree_45_color;
Vec3<float> degree_70_color;
Vec3<float> horizon_color;
Vec3<float> horizon_dip_color;
Vec3<float> glow_color;
float glow_latitude;
float glow_longitude;
float glow_angle;
float glow_scale;
ColorMethod glow_method;
float clip_latitude;
};