thief-mission-viewer/project/materials/base.tres

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2024-08-05 20:46:03 +00:00
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ck8h6dvojuegj"]
[sub_resource type="Shader" id="Shader_eumy4"]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_back,unshaded;
uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable;
uniform sampler2D lightmap_albedo : source_color,filter_linear_mipmap,repeat_enable;
uniform float lightmap_modulation;
void fragment() {
vec4 albedo_tex = texture(texture_albedo,UV);
vec4 lightmap_tex = texture(lightmap_albedo,UV2) * lightmap_modulation;
ALBEDO = albedo_tex.rgb * lightmap_tex.rgb;
}
"
[resource]
render_priority = 0
shader = SubResource("Shader_eumy4")
shader_parameter/lightmap_modulation = 1.0