29 lines
571 B
C#
29 lines
571 B
C#
|
using Godot;
|
||
|
|
||
|
namespace KeepersCompound.TMV.UI;
|
||
|
|
||
|
public partial class AssetBrowser : Control
|
||
|
{
|
||
|
// Called when the node enters the scene tree for the first time.
|
||
|
public override void _Ready()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
public override void _Process(double delta)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override void _ShortcutInput(InputEvent input)
|
||
|
{
|
||
|
if (input is InputEventKey keyEvent && keyEvent.Pressed)
|
||
|
{
|
||
|
if (keyEvent.Keycode == Key.Space)
|
||
|
{
|
||
|
Visible = !Visible;
|
||
|
GetViewport().SetInputAsHandled();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|