Remove old code/comments
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@ -5,7 +5,6 @@ using GArray = Godot.Collections.Array;
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namespace KeepersCompound.TMV;
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// TODO: Add UV transform method. Should take a transform function and a range of UVs to apply it to
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public class MeshSurfaceData
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{
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const string MATERIAL_PATH = "res://project/materials/base.tres";
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@ -102,11 +102,6 @@ public partial class Mission : Node3D
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var wr = (WorldRep)_file.Chunks["WREXT"];
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BuildMeshes(wr.Cells);
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// foreach (var cell in wr.Cells)
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// {
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// BuildCellMesh(cell);
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// }
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}
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private void BuildMeshes(WorldRep.Cell[] cells)
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