Remove old code/comments

This commit is contained in:
Jarrod Doyle 2024-08-11 14:31:27 +01:00
parent 2ec121e056
commit 51136b9526
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
2 changed files with 0 additions and 6 deletions

View File

@ -5,7 +5,6 @@ using GArray = Godot.Collections.Array;
namespace KeepersCompound.TMV;
// TODO: Add UV transform method. Should take a transform function and a range of UVs to apply it to
public class MeshSurfaceData
{
const string MATERIAL_PATH = "res://project/materials/base.tres";

View File

@ -102,11 +102,6 @@ public partial class Mission : Node3D
var wr = (WorldRep)_file.Chunks["WREXT"];
BuildMeshes(wr.Cells);
// foreach (var cell in wr.Cells)
// {
// BuildCellMesh(cell);
// }
}
private void BuildMeshes(WorldRep.Cell[] cells)