Remove old code/comments
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				|  | @ -5,7 +5,6 @@ using GArray = Godot.Collections.Array; | |||
| 
 | ||||
| namespace KeepersCompound.TMV; | ||||
| 
 | ||||
| // TODO: Add UV transform method. Should take a transform function and a range of UVs to apply it to | ||||
| public class MeshSurfaceData | ||||
| { | ||||
|     const string MATERIAL_PATH = "res://project/materials/base.tres"; | ||||
|  |  | |||
|  | @ -102,11 +102,6 @@ public partial class Mission : Node3D | |||
| 		var wr = (WorldRep)_file.Chunks["WREXT"]; | ||||
| 
 | ||||
| 		BuildMeshes(wr.Cells); | ||||
| 
 | ||||
| 		// foreach (var cell in wr.Cells) | ||||
| 		// { | ||||
| 		// 	BuildCellMesh(cell); | ||||
| 		// } | ||||
| 	} | ||||
| 
 | ||||
| 	private void BuildMeshes(WorldRep.Cell[] cells) | ||||
|  |  | |||
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