Add Mat4x4 to Transform3D utility conversion

This commit is contained in:
Jarrod Doyle 2024-12-07 12:35:44 +00:00
parent d83e020de0
commit a35bdb8ce3
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 6 additions and 0 deletions

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@ -9,4 +9,10 @@ public static class Utils
{
return new Godot.Vector3(vec.Y, vec.Z, vec.X) / (scale ? InverseScale : 1.0f);
}
public static Godot.Transform3D ToGodotTransform3D(this Matrix4x4 mat, bool scale = true)
{
var t = mat.Translation / (scale ? InverseScale : 1.0f);
return new Godot.Transform3D(mat.M22, mat.M21, mat.M23, mat.M31, mat.M33, mat.M32, mat.M12, mat.M13, mat.M11, t.Y, t.Z, t.X);
}
}