|  Jarrod Doyle | 2c9958a64a | Add model material parsing | 2024-08-18 10:23:31 +01:00 | 
				
					
						|  Jarrod Doyle | b5d3a3c275 | Add initial basic .BIN model support | 2024-08-17 20:53:16 +01:00 | 
				
					
						|  Jarrod Doyle | b12070f982 | Add ReadVec2 utility function | 2024-08-17 20:52:41 +01:00 | 
				
					
						|  Jarrod Doyle | 742324765f | Remove old unused function | 2024-08-17 19:00:04 +01:00 | 
				
					
						|  Jarrod Doyle | 35a3158ea6 | Move Godot utility conversion to TMV namespace | 2024-08-17 18:48:01 +01:00 | 
				
					
						|  Jarrod Doyle | 622192a489 | Add safer chunk usage | 2024-08-14 18:39:13 +01:00 | 
				
					
						|  Jarrod Doyle | 736ced24e4 | Remove old unused code | 2024-08-13 21:38:32 +01:00 | 
				
					
						|  Jarrod Doyle | 93488ffc65 | Add proper overbrightened 32bit2x lightmap rendering | 2024-08-13 21:38:00 +01:00 | 
				
					
						|  Jarrod Doyle | a8b9ce8a54 | Fix incorrect lightmap colors | 2024-08-13 19:23:52 +01:00 | 
				
					
						|  Jarrod Doyle | 6f62d2ca00 | Load textures from root thief resource CRF | 2024-08-13 19:11:03 +01:00 | 
				
					
						|  Jarrod Doyle | 9db1bc6681 | Handle Thief 2 inst config file | 2024-08-13 19:10:05 +01:00 | 
				
					
						|  Jarrod Doyle | e773635677 | Mission selector allows better browsing of campaigns | 2024-08-13 18:31:20 +01:00 | 
				
					
						|  Jarrod Doyle | 27dbc47419 | Enable loading of PCX textures from FM folders | 2024-08-12 19:52:36 +01:00 | 
				
					
						|  Jarrod Doyle | 21b018298c | Use family palettes for PCX textures | 2024-08-12 19:02:20 +01:00 | 
				
					
						|  Jarrod Doyle | c14f74b108 | Add PCX image loading | 2024-08-12 18:46:30 +01:00 | 
				
					
						|  Jarrod Doyle | 3aa6024103 | Remove unused imports | 2024-08-11 16:22:51 +01:00 | 
				
					
						|  Jarrod Doyle | d1d6b310ab | Move material creation back to Mission | 2024-08-11 15:43:44 +01:00 | 
				
					
						|  Jarrod Doyle | 59edc0744c | Add texture manager/loader | 2024-08-11 15:23:56 +01:00 | 
				
					
						|  Jarrod Doyle | 51136b9526 | Remove old code/comments | 2024-08-11 14:31:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2ec121e056 | Create one mesh per texture used | 2024-08-11 12:28:24 +01:00 | 
				
					
						|  Jarrod Doyle | 24ac6395d5 | Moved Mission to TMV namespace | 2024-08-11 09:18:02 +01:00 | 
				
					
						|  Jarrod Doyle | 1508ed111d | Load TGA textures | 2024-08-10 13:15:06 +01:00 | 
				
					
						|  Jarrod Doyle | 1b661cbc7f | Meshes no longer cast shadows | 2024-08-10 12:31:20 +01:00 | 
				
					
						|  Jarrod Doyle | 9ef3a17e97 | Mission node is no longer an EditorTool | 2024-08-10 11:56:36 +01:00 | 
				
					
						|  Jarrod Doyle | 1539d1910d | Fix incorrect 16bit lightmaps | 2024-08-10 10:22:57 +01:00 | 
				
					
						|  Jarrod Doyle | 64dde9509d | better case insentitive checks | 2024-08-10 08:58:02 +01:00 | 
				
					
						|  Jarrod Doyle | 10da283f02 | Add initial support for case sensitivity | 2024-08-07 20:10:45 +01:00 | 
				
					
						|  Jarrod Doyle | aaf93477d0 | Fix incorrect paths for textures relative to mission file | 2024-08-07 18:40:46 +01:00 | 
				
					
						|  Jarrod Doyle | 9d49b38bf2 | Clear texture cache on map clear | 2024-08-07 17:30:20 +01:00 | 
				
					
						|  Jarrod Doyle | b2fc789734 | Render textures and lightmaps together | 2024-08-05 21:47:03 +01:00 | 
				
					
						|  Jarrod Doyle | 74f4d0e7c6 | Calculate texture UVs and move lightmap UVs to UV2 | 2024-08-05 19:49:36 +01:00 | 
				
					
						|  Jarrod Doyle | da3f9b9203 | Load and apply textures | 2024-08-05 19:25:44 +01:00 | 
				
					
						|  Jarrod Doyle | 79f7ebd7eb | Re-add occlusion culling | 2024-08-05 18:57:21 +01:00 | 
				
					
						|  Jarrod Doyle | 770f4e22d5 | Split meshes into a surface for each poly | 2024-08-05 18:46:57 +01:00 | 
				
					
						|  Jarrod Doyle | 714c9804d8 | Extract lightmap generation | 2024-08-03 17:24:04 +01:00 | 
				
					
						|  Jarrod Doyle | 114997f720 | Extract mesh content generation | 2024-08-03 17:22:38 +01:00 | 
				
					
						|  Jarrod Doyle | 5dceedeaf1 | Extract mesh and occluder generation to methods | 2024-08-03 17:16:28 +01:00 | 
				
					
						|  Jarrod Doyle | 91bddd5c12 | Remove dummy light generation | 2024-08-03 17:14:20 +01:00 | 
				
					
						|  Jarrod Doyle | c9353f0100 | Partly working texture rendering | 2024-08-03 16:09:51 +01:00 | 
				
					
						|  Jarrod Doyle | d405a9b5db | Add TXLIST reader | 2024-08-03 16:09:30 +01:00 | 
				
					
						|  Jarrod Doyle | fe5d2fb12f | Add better mission selection UI | 2024-08-03 10:24:45 +01:00 | 
				
					
						|  Jarrod Doyle | 50c4d06f19 | Use a constant inverse scale when converting to godot vec3 | 2024-08-01 18:29:10 +01:00 | 
				
					
						|  Jarrod Doyle | d7b8ee35f4 | Render all lightmap layers | 2024-08-01 18:23:17 +01:00 | 
				
					
						|  Jarrod Doyle | e8b77b42bb | Add working lightmaps | 2024-07-30 21:52:34 +01:00 | 
				
					
						|  Jarrod Doyle | 185af065bc | Add simple UI for selecting/building/clearing mission | 2024-07-22 21:09:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2105ea7b24 | Little bit of cleanup | 2024-07-22 20:34:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0ce662733b | Make occlusion culling more precise | 2024-07-22 20:17:12 +01:00 | 
				
					
						|  Jarrod Doyle | 6dc6297b7b | Add occlusion culling | 2024-07-22 19:52:40 +01:00 | 
				
					
						|  Jarrod Doyle | 76b95bcf67 | Use indices for meshes | 2024-07-22 19:37:56 +01:00 | 
				
					
						|  Jarrod Doyle | 1ba0c6ac27 | Add map clearing, handle cells without visible polys, add lighting | 2024-07-22 19:37:27 +01:00 |