Jarrod Doyle
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c48eb018f5
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Merge model related chunks from gam file
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2024-08-24 13:37:21 +01:00 |
Jarrod Doyle
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acc3add512
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Super scuffed initial object model detection
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2024-08-24 11:33:55 +01:00 |
Jarrod Doyle
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b9172df8c3
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Place white cubes at object brush positions
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2024-08-23 18:55:39 +01:00 |
Jarrod Doyle
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30db43eac8
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Make MeshSurfaceData more generic
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2024-08-18 11:13:18 +01:00 |
Jarrod Doyle
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35a3158ea6
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Move Godot utility conversion to TMV namespace
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2024-08-17 18:48:01 +01:00 |
Jarrod Doyle
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622192a489
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Add safer chunk usage
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2024-08-14 18:39:13 +01:00 |
Jarrod Doyle
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93488ffc65
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Add proper overbrightened 32bit2x lightmap rendering
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2024-08-13 21:38:00 +01:00 |
Jarrod Doyle
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6f62d2ca00
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Load textures from root thief resource CRF
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2024-08-13 19:11:03 +01:00 |
Jarrod Doyle
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3aa6024103
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Remove unused imports
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2024-08-11 16:22:51 +01:00 |
Jarrod Doyle
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d1d6b310ab
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Move material creation back to Mission
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2024-08-11 15:43:44 +01:00 |
Jarrod Doyle
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59edc0744c
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Add texture manager/loader
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2024-08-11 15:23:56 +01:00 |
Jarrod Doyle
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51136b9526
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Remove old code/comments
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2024-08-11 14:31:27 +01:00 |
Jarrod Doyle
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2ec121e056
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Create one mesh per texture used
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2024-08-11 12:28:24 +01:00 |
Jarrod Doyle
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24ac6395d5
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Moved Mission to TMV namespace
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2024-08-11 09:18:02 +01:00 |