|  Jarrod Doyle | 2c9958a64a | Add model material parsing | 2024-08-18 10:23:31 +01:00 | 
				
					
						|  Jarrod Doyle | b5d3a3c275 | Add initial basic .BIN model support | 2024-08-17 20:53:16 +01:00 | 
				
					
						|  Jarrod Doyle | b12070f982 | Add ReadVec2 utility function | 2024-08-17 20:52:41 +01:00 | 
				
					
						|  Jarrod Doyle | 35a3158ea6 | Move Godot utility conversion to TMV namespace | 2024-08-17 18:48:01 +01:00 | 
				
					
						|  Jarrod Doyle | 736ced24e4 | Remove old unused code | 2024-08-13 21:38:32 +01:00 | 
				
					
						|  Jarrod Doyle | a8b9ce8a54 | Fix incorrect lightmap colors | 2024-08-13 19:23:52 +01:00 | 
				
					
						|  Jarrod Doyle | 1539d1910d | Fix incorrect 16bit lightmaps | 2024-08-10 10:22:57 +01:00 | 
				
					
						|  Jarrod Doyle | c9353f0100 | Partly working texture rendering | 2024-08-03 16:09:51 +01:00 | 
				
					
						|  Jarrod Doyle | d405a9b5db | Add TXLIST reader | 2024-08-03 16:09:30 +01:00 | 
				
					
						|  Jarrod Doyle | 50c4d06f19 | Use a constant inverse scale when converting to godot vec3 | 2024-08-01 18:29:10 +01:00 | 
				
					
						|  Jarrod Doyle | d7b8ee35f4 | Render all lightmap layers | 2024-08-01 18:23:17 +01:00 | 
				
					
						|  Jarrod Doyle | e8b77b42bb | Add working lightmaps | 2024-07-30 21:52:34 +01:00 | 
				
					
						|  Jarrod Doyle | 1ba0c6ac27 | Add map clearing, handle cells without visible polys, add lighting | 2024-07-22 19:37:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2e841276f3 | Initial commit | 2024-07-21 22:13:31 +01:00 |