|  Jarrod Doyle | 0758e24be5 | Remove dummy mesh instance | 2024-08-07 17:09:03 +01:00 | 
				
					
						|  Jarrod Doyle | b2fc789734 | Render textures and lightmaps together | 2024-08-05 21:47:03 +01:00 | 
				
					
						|  Jarrod Doyle | 74f4d0e7c6 | Calculate texture UVs and move lightmap UVs to UV2 | 2024-08-05 19:49:36 +01:00 | 
				
					
						|  Jarrod Doyle | da3f9b9203 | Load and apply textures | 2024-08-05 19:25:44 +01:00 | 
				
					
						|  Jarrod Doyle | 79f7ebd7eb | Re-add occlusion culling | 2024-08-05 18:57:21 +01:00 | 
				
					
						|  Jarrod Doyle | 770f4e22d5 | Split meshes into a surface for each poly | 2024-08-05 18:46:57 +01:00 | 
				
					
						|  Jarrod Doyle | 714c9804d8 | Extract lightmap generation | 2024-08-03 17:24:04 +01:00 | 
				
					
						|  Jarrod Doyle | 114997f720 | Extract mesh content generation | 2024-08-03 17:22:38 +01:00 | 
				
					
						|  Jarrod Doyle | 5dceedeaf1 | Extract mesh and occluder generation to methods | 2024-08-03 17:16:28 +01:00 | 
				
					
						|  Jarrod Doyle | 91bddd5c12 | Remove dummy light generation | 2024-08-03 17:14:20 +01:00 | 
				
					
						|  Jarrod Doyle | c9353f0100 | Partly working texture rendering | 2024-08-03 16:09:51 +01:00 | 
				
					
						|  Jarrod Doyle | d405a9b5db | Add TXLIST reader | 2024-08-03 16:09:30 +01:00 | 
				
					
						|  Jarrod Doyle | fe5d2fb12f | Add better mission selection UI | 2024-08-03 10:24:45 +01:00 | 
				
					
						|  Jarrod Doyle | 50c4d06f19 | Use a constant inverse scale when converting to godot vec3 | 2024-08-01 18:29:10 +01:00 | 
				
					
						|  Jarrod Doyle | d7b8ee35f4 | Render all lightmap layers | 2024-08-01 18:23:17 +01:00 | 
				
					
						|  Jarrod Doyle | 3307cdc8a9 | Apply full ambient lighting | 2024-07-31 17:12:21 +01:00 | 
				
					
						|  Jarrod Doyle | e8b77b42bb | Add working lightmaps | 2024-07-30 21:52:34 +01:00 | 
				
					
						|  Jarrod Doyle | 185af065bc | Add simple UI for selecting/building/clearing mission | 2024-07-22 21:09:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2105ea7b24 | Little bit of cleanup | 2024-07-22 20:34:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0ce662733b | Make occlusion culling more precise | 2024-07-22 20:17:12 +01:00 | 
				
					
						|  Jarrod Doyle | 6dc6297b7b | Add occlusion culling | 2024-07-22 19:52:40 +01:00 | 
				
					
						|  Jarrod Doyle | 76b95bcf67 | Use indices for meshes | 2024-07-22 19:37:56 +01:00 | 
				
					
						|  Jarrod Doyle | 1ba0c6ac27 | Add map clearing, handle cells without visible polys, add lighting | 2024-07-22 19:37:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2e841276f3 | Initial commit | 2024-07-21 22:13:31 +01:00 |