Jarrod Doyle
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5d958fd7ad
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Add my own gif decoder
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2024-09-01 18:36:45 +01:00 |
Jarrod Doyle
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047c2a1305
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Fix string properties
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2024-08-31 11:59:34 +01:00 |
Jarrod Doyle
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5d23f87359
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Add yucky textrepl parsing
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2024-08-31 09:34:18 +01:00 |
Jarrod Doyle
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30bfd05073
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Preload obejct texture paths and use jorge for failed model textures
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2024-08-29 18:36:36 +01:00 |
Jarrod Doyle
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0b347f7745
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Fix bugged lightmaps
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2024-08-29 17:15:22 +01:00 |
Jarrod Doyle
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c0666a5404
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More lightmap asbytes cleanup
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2024-08-29 16:58:20 +01:00 |
Jarrod Doyle
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5b53d03ae6
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Slightly simplify lightmap bytes conversion
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2024-08-29 16:55:46 +01:00 |
Jarrod Doyle
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092896aa52
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Use Texture2dArray for lightmap texture
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2024-08-27 21:18:31 +01:00 |
Jarrod Doyle
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cbf309aaa4
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Fix incorrect lightmap scale multiplier
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2024-08-27 08:02:10 +01:00 |
Jarrod Doyle
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bb617ffc52
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Get lightmap data as bytes and blit to atlas
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2024-08-27 07:46:44 +01:00 |
Jarrod Doyle
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d125fb2cd3
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Parse lightmaps as flat array rather than multidimensional array
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2024-08-27 07:10:38 +01:00 |
Jarrod Doyle
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7ec48abda5
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Add basic model caching
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2024-08-26 12:38:13 +01:00 |
Jarrod Doyle
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1cfbd498c7
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Loosely handle campaigns not having an obj folder when trying to get obj texture path
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2024-08-25 17:09:59 +01:00 |
Jarrod Doyle
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05e90c1a30
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Add jank object texture path gathering
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2024-08-25 16:52:21 +01:00 |
Jarrod Doyle
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e313ca58a7
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Merge GetObjectPath implementations
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2024-08-25 16:25:12 +01:00 |
Jarrod Doyle
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2365f09931
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Add basic object hierarchy generation and traversal
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2024-08-25 15:49:40 +01:00 |
Jarrod Doyle
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501f27a721
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Load generic property chunks
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2024-08-25 13:56:28 +01:00 |
Jarrod Doyle
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be937d53fc
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Add RenderType property support
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2024-08-25 13:21:27 +01:00 |
Jarrod Doyle
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2be1bc4352
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Add generic prop definition
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2024-08-25 13:09:45 +01:00 |
Jarrod Doyle
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df923492cf
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Make defining property chunks easier
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2024-08-25 13:07:49 +01:00 |
Jarrod Doyle
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505adf5d44
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Add scale property support
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2024-08-25 11:53:50 +01:00 |
Jarrod Doyle
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85599b4069
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Merge GetTexturePath implementations
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2024-08-25 10:43:17 +01:00 |
Jarrod Doyle
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be205897bb
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Merge GetMissionNames to handle null campaign
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2024-08-25 10:11:55 +01:00 |
Jarrod Doyle
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659843c743
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Merge GetMissionPath to one function
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2024-08-25 10:03:52 +01:00 |
Jarrod Doyle
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1c3c4cacb4
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Fix incorrect path search for OMs
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2024-08-25 09:49:27 +01:00 |
Jarrod Doyle
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68f2a851f4
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path manager now returns alphabetically sorted lists
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2024-08-25 09:21:55 +01:00 |
Jarrod Doyle
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3d41441f2a
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Use path manager for mission selector
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2024-08-25 09:15:42 +01:00 |
Jarrod Doyle
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de4f3d6381
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Add some safety to object path requests
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2024-08-24 17:36:12 +01:00 |
Jarrod Doyle
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62ff5306fe
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Add more thorough path manager
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2024-08-24 17:09:27 +01:00 |
Jarrod Doyle
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db293791e0
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Handle GAM_FILE chunk
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2024-08-24 13:36:44 +01:00 |
Jarrod Doyle
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0eb918d863
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Add Links, ModelName props, and MetaProp LD loading
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2024-08-24 11:33:35 +01:00 |
Jarrod Doyle
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f118c151f3
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Add initial brush list support
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2024-08-23 18:55:20 +01:00 |
Jarrod Doyle
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6340a4c545
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Fix incorrect light and uv indices on model materials
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2024-08-18 11:08:42 +01:00 |
Jarrod Doyle
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2c9958a64a
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Add model material parsing
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2024-08-18 10:23:31 +01:00 |
Jarrod Doyle
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b5d3a3c275
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Add initial basic .BIN model support
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2024-08-17 20:53:16 +01:00 |
Jarrod Doyle
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b12070f982
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Add ReadVec2 utility function
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2024-08-17 20:52:41 +01:00 |
Jarrod Doyle
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35a3158ea6
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Move Godot utility conversion to TMV namespace
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2024-08-17 18:48:01 +01:00 |
Jarrod Doyle
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736ced24e4
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Remove old unused code
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2024-08-13 21:38:32 +01:00 |
Jarrod Doyle
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a8b9ce8a54
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Fix incorrect lightmap colors
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2024-08-13 19:23:52 +01:00 |
Jarrod Doyle
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1539d1910d
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Fix incorrect 16bit lightmaps
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2024-08-10 10:22:57 +01:00 |
Jarrod Doyle
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c9353f0100
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Partly working texture rendering
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2024-08-03 16:09:51 +01:00 |
Jarrod Doyle
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d405a9b5db
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Add TXLIST reader
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2024-08-03 16:09:30 +01:00 |
Jarrod Doyle
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50c4d06f19
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Use a constant inverse scale when converting to godot vec3
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2024-08-01 18:29:10 +01:00 |
Jarrod Doyle
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d7b8ee35f4
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Render all lightmap layers
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2024-08-01 18:23:17 +01:00 |
Jarrod Doyle
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e8b77b42bb
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Add working lightmaps
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2024-07-30 21:52:34 +01:00 |
Jarrod Doyle
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1ba0c6ac27
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Add map clearing, handle cells without visible polys, add lighting
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2024-07-22 19:37:27 +01:00 |
Jarrod Doyle
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2e841276f3
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Initial commit
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2024-07-21 22:13:31 +01:00 |