194 lines
6.9 KiB
C#
194 lines
6.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Godot;
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using KeepersCompound.LGS;
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namespace KeepersCompound.TMV;
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// TODO: Work out a way to share base game models again in the cache
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public class ModelLoader
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{
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public struct MeshDetails(int jointIdx, Transform3D transform, MeshInstance3D mesh)
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{
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public readonly int JointIdx = jointIdx;
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public readonly Transform3D Transform = transform;
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public readonly MeshInstance3D Mesh = mesh;
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}
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private readonly Dictionary<(string, string), MeshDetails[]> _cache = new();
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public MeshDetails[] Load(string modelName, bool forceLoad = false)
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{
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var campaignResources = Context.Instance.CampaignResources;
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var campaignName = campaignResources.name;
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campaignName ??= "";
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if (!forceLoad)
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{
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if (_cache.TryGetValue((campaignName, modelName), out var fmDetails))
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{
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return fmDetails;
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}
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if (_cache.TryGetValue(("", modelName), out var omDetails))
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{
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return omDetails;
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}
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}
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var details = Timing.TimeStage("Load Models", () => LoadModel(modelName));
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_cache[(campaignName, modelName)] = details;
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return details;
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}
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public static MeshInstance3D[] TransformMeshes(float[] joints, MeshDetails[] meshDetails)
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{
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var meshes = new List<MeshInstance3D>();
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foreach (var details in meshDetails)
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{
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var mesh = details.Mesh.Duplicate() as MeshInstance3D;
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if (details.JointIdx != -1)
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{
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var ang = float.DegreesToRadians(joints[details.JointIdx]);
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var r1 = new Quaternion(new Vector3(0, 0, 1), ang);
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var r2 = details.Transform.Basis.GetRotationQuaternion();
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var basis = new Basis(r2 * r1);
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mesh.SetTransform(new Transform3D(basis, details.Transform.Origin));
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}
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else
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{
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mesh.SetTransform(details.Transform);
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}
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meshes.Add(mesh);
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}
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return [..meshes];
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}
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public static MeshDetails[] LoadModel(string modelName)
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{
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var campaignResources = Context.Instance.CampaignResources;
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var modelPath = campaignResources.GetResourcePath(ResourceType.Object, modelName);
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if (modelPath == null)
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{
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return [];
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}
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var modelFile = new ModelFile(modelPath);
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if (modelFile == null)
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{
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GD.Print($"Failed to load model file: {modelPath}");
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return [];
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}
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var materials = new List<StandardMaterial3D>();
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foreach (var material in modelFile.Materials)
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{
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if (material.Type == 0)
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{
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var convertedName = ResourcePathManager.ConvertSeparator(material.Name);
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var resName = Path.GetFileNameWithoutExtension(convertedName);
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var path = campaignResources.GetResourcePath(ResourceType.ObjectTexture, resName);
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if (path == null)
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{
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// Might fail in exported projects
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path = "res://project/jorge.png";
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GD.Print($"Failed to load model texture: {material.Name}");
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}
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var mat = new StandardMaterial3D
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{
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AlbedoTexture = TextureLoader.LoadTexture(path),
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Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass,
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};
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var name = material.Name.ToLower();
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for (var i = 0; i < 4; i++)
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{
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if (name.Contains($"replace{i}"))
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{
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mat.SetMeta($"TxtRepl{i}", true);
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}
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}
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materials.Add(mat);
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}
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else
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{
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var b = (material.Handle) & 0xff;
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var g = (material.Handle >> 8) & 0xff;
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var r = (material.Handle >> 16) & 0xff;
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var colour = new Color(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f);
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materials.Add(new StandardMaterial3D
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{
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AlbedoColor = colour
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});
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}
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}
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var objCount = modelFile.Objects.Length;
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var meshDetails = new MeshDetails[objCount];
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for (var i = 0; i < objCount; i++)
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{
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var subObj = modelFile.Objects[i];
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var jointIdx = subObj.Joint;
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var transform = subObj.Type == 0 ? Transform3D.Identity : subObj.Transform.ToGodotTransform3D();
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var surfaceDataMap = new Dictionary<int, MeshSurfaceData>();
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foreach (var poly in modelFile.Polygons)
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{
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var v0 = poly.VertexIndices[0];
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if (v0 < subObj.PointIdx || v0 >= subObj.PointIdx + subObj.PointCount)
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{
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continue;
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}
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var vertices = new List<Vector3>();
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var normal = modelFile.Normals[poly.Normal].ToGodotVec3();
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var uvs = new List<Vector2>();
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for (var j = 0; j < poly.VertexCount; j++)
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{
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var vertex = modelFile.Vertices[poly.VertexIndices[j]];
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vertices.Add(vertex.ToGodotVec3());
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if (j < poly.UvIndices.Length)
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{
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var uv = modelFile.Uvs[poly.UvIndices[j]];
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uvs.Add(new Vector2(uv.X, uv.Y));
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}
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else
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{
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uvs.Add(Vector2.Zero);
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}
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}
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if (!surfaceDataMap.ContainsKey(poly.Data))
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{
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surfaceDataMap.Add(poly.Data, new MeshSurfaceData());
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}
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surfaceDataMap[poly.Data].AddPolygon(vertices, normal, uvs, uvs);
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}
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var mesh = new ArrayMesh();
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foreach (var (materialId, surfaceData) in surfaceDataMap)
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{
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var array = surfaceData.BuildSurfaceArray();
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var surfaceIdx = mesh.GetSurfaceCount();
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mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, array);
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for (var j = 0; j < materials.Count; j++)
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{
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var m = modelFile.Materials[j];
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if (m.Slot == materialId)
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{
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mesh.SurfaceSetMaterial(surfaceIdx, materials[j]);
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break;
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}
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}
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}
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var pos = -modelFile.Header.Center.ToGodotVec3();
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var meshInstance = new MeshInstance3D { Mesh = mesh, Position = pos };
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meshDetails[i] = new MeshDetails(jointIdx, transform, meshInstance);
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}
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return meshDetails;
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}
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} |