184 lines
2.3 KiB
Plaintext
184 lines
2.3 KiB
Plaintext
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//////////
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//SPEECH//
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//////////
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schema AI_SPEECH
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no_repeat
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audio_class speech
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volume -1
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schema PLAYER_SPEECH
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volume -500
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schema PLAYER_HITS
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archetype PLAYER_SPEECH
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volume -1
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//SPEECH SOUND VALUE CATEGORIES
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schema AI_NONE
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archetype AI_SPEECH
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schema AI_INFORM
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archetype AI_SPEECH
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schema AI_MINOR
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archetype AI_SPEECH
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schema AI_MAJOR
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archetype AI_SPEECH
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schema AI_MORE_MAJOR
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archetype AI_SPEECH
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schema AI_COMBAT
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archetype AI_SPEECH
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schema CON_SPEECH
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archetype AI_SPEECH
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no_cache
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priority 255
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//CONVERSATIONS & MISC SCRIPTED THINGS
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schema SV_CONV
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archetype AI_NONE
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schema HM_CONV
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archetype AI_NONE
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schema SG_CONV
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archetype AI_NONE
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schema OTHER_CONV
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archetype AI_NONE
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schema MURUS_SPEECH
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archetype AI_NONE
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priority 255
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////////////
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//AMBIENTS//
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////////////
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schema AMB
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audio_class ambient
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volume -1
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schema AMB_M01 //Training
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archetype AMB
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schema AMB_M02 //Bafford
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archetype AMB
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schema AMB_M03 //Prison
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archetype AMB
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schema AMB_M04 //Bonehoard
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archetype AMB
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schema AMB_M05 //Assassin
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archetype AMB
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schema AMB_M06 //Sword
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archetype AMB
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schema AMB_M07 //Haunted Cathedral
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archetype AMB
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schema AMB_M09 //Lost City
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archetype AMB
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schema AMB_M10 //Undercover
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archetype AMB
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schema AMB_M11 //Return to Cathedral
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archetype AMB
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schema AMB_M12 //Escape
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archetype AMB
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schema AMB_M13 //Strange Bedfellows
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archetype AMB
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schema AMB_M14 //Maw of Chaos
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archetype AMB
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schema AMB_M15 //Thieves' Guild
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archetype AMB
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schema AMB_M16 //Mages' Tower
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archetype AMB
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schema AMB_M17 //Opera House
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archetype AMB
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schema AMB_D15 //DEMO -Thieves' Guild
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archetype AMB
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/////////////
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//FOOTSTEPS//
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/////////////
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schema FEET
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no_repeat
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volume -1
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schema FOOT_PLAYER
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archetype FEET
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schema LAND_PLAYER
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archetype FEET
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schema FOOT_AI
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audio_class noise
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archetype FEET
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schema LAND_AI
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audio_class noise
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archetype FEET
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schema WEAPONS
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audio_class noise
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volume -1
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//////////////
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//COLLISIONS//
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//////////////
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schema COLLISIONS
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audio_class noise
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volume -1
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schema HIT_MATERIAL //material on material
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archetype COLLISIONS
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schema HIT_BODY //bodies on ground/water
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archetype COLLISIONS
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schema HIT_WEAPON //swords, bjack & hammers
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archetype COLLISIONS
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schema HIT_PROJECTILE //arrows
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archetype COLLISIONS
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/////////
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//DOORS//
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/////////
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schema DOORS
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audio_class noise
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volume -1
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schema PLAYER_DOOR
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archetype DOORS
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schema AI_DOOR
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archetype DOORS
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schema DEVICES
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audio_class noise
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volume -1
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