Remove unused code/comments
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@ -34,7 +34,6 @@ pub struct BrickmapManager {
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}
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// TODO:
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// - Proper shader table bucket management
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// - GPU side unpack buffer rather than uploading each changed brickmap part
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// - Cyclic brickmap cache with unloading
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// - Brickworld system
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@ -262,7 +261,6 @@ impl BrickmapManager {
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.shading_table_allocator
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.try_alloc(albedo_data.len() as u32)
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.unwrap() as usize;
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// let shading_idx = self.brickmap_cache_idx * 512;
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self.shading_table.splice(
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shading_idx..(shading_idx + albedo_data.len()),
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albedo_data.clone(),
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