Commit Graph

159 Commits

Author SHA1 Message Date
Jarrod Doyle 2cc5ab44b7
Set SpotAmb spotlight brightness 2024-12-26 14:02:01 +00:00
Jarrod Doyle b8a5169b78
Parse anim light cutoff in LmParams 2024-12-26 13:47:30 +00:00
Jarrod Doyle a5571c9f76
Fix spotlight direction on models with only a light pos vhot 2024-12-26 13:23:07 +00:00
Jarrod Doyle 1b13d92b99
Fix #5: Cull any gamesys links/linkdata with concrete LinkIDs 2024-12-23 19:36:28 +00:00
Jarrod Doyle 045285f82d
Handle model files with too many joints 2024-12-23 18:34:19 +00:00
Jarrod Doyle 65dda0194d
Fix #1 #2: Rewrite light gathering
It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms
2024-12-23 18:01:33 +00:00
Jarrod Doyle 010757eb6f
Add light helper functions 2024-12-23 17:57:36 +00:00
Jarrod Doyle bf47578133
Tidy up mesh transform calculation 2024-12-23 17:54:52 +00:00
Jarrod Doyle 0f9467b8c4
Use new model joint application in meshbuilder 2024-12-23 17:51:25 +00:00
Jarrod Doyle a8bdf37097
Add joint transformation to modelfile 2024-12-23 17:46:45 +00:00
Jarrod Doyle 9c71529d8e
Add layer range check on AddLight 2024-12-23 17:42:03 +00:00
Jarrod Doyle e3aac88c17
Add SpotlightAndAmbient parsing 2024-12-23 17:40:50 +00:00
Jarrod Doyle db01667fb2
Fix 3: Apply hierarchical transforms to models 2024-12-23 12:44:37 +00:00
Jarrod Doyle 8191d30b20
Update dromed lighting mode to objcast 2024-12-11 17:43:47 +00:00
Jarrod Doyle 1aac751043
Error if install config doesn't have resname_base 2024-12-11 17:38:30 +00:00
Jarrod Doyle ad08d373b7
Better handling of multiple config file resource paths 2024-12-11 17:36:37 +00:00
Jarrod Doyle 7ae7407c2b
Fix #4: Handle non-existent directories in install config 2024-12-11 17:14:53 +00:00
Jarrod Doyle a6e4e85470
Fix incorrect rotation on object polys 2024-12-10 21:33:18 +00:00
Jarrod Doyle 2a75e016ef
Fixed underpowered 16 bit lighting 2024-12-10 21:00:39 +00:00
Jarrod Doyle ca3dfa677f
Add basic 16bit lm writing 2024-12-10 20:06:03 +00:00
Jarrod Doyle fc91970c45
Apply brush rotation to base spotlight direction 2024-12-10 19:51:08 +00:00
Jarrod Doyle 29b1c78782
Exclude debug info in build artifacts 2024-12-10 17:53:42 +00:00
Jarrod Doyle b686123e0a
Change to github runners with separate windows and linux jobs
Build / build-linux-x64 (push) Failing after 50s Details
Build / build-win-x64 (push) Has been cancelled Details
2024-12-10 17:48:31 +00:00
Jarrod Doyle 16975f39a1
Downgrade artifact upload actions
Build / deploy (push) Failing after 2m24s Details
2024-12-10 17:38:30 +00:00
Jarrod Doyle c7060ab284
Make linux build single file not NativeAoT
Build / deploy (push) Failing after 49s Details
2024-12-10 17:36:34 +00:00
Jarrod Doyle dd21d435b5
Add build action
Build / deploy (push) Failing after 1m17s Details
2024-12-10 17:32:59 +00:00
Jarrod Doyle f359a19579
Remove AoT from csproj 2024-12-10 17:32:11 +00:00
Jarrod Doyle 06803fa07f
Add light max effective radius method 2024-12-10 16:55:22 +00:00
Jarrod Doyle 9fd33efeed
Add debug stats 2024-12-09 20:49:00 +00:00
Jarrod Doyle ed1b95af35
Properly apply rotation to light offsets 2024-12-09 20:22:49 +00:00
Jarrod Doyle 16dddcb497
Only add sunlight index to cells if sunlight is enabled 2024-12-09 19:03:20 +00:00
Jarrod Doyle df9b21de46
Close #7: Log when too many lights reach cell 2024-12-09 18:40:04 +00:00
Jarrod Doyle 518f387c43
Close #6: Don't add 0 brightness static lights 2024-12-09 18:32:32 +00:00
Jarrod Doyle cb599f24df
Close #1: Finally cracked the colored lighting problem 2024-12-09 18:25:33 +00:00
Jarrod Doyle 00c2d14a06
Make published build AOT and trimmed 2024-12-09 16:04:08 +00:00
Jarrod Doyle 07e7fb1801
Change CLI library 2024-12-09 16:03:27 +00:00
Jarrod Doyle 1b962831a0
Normalise sunlight direction 2024-12-09 15:23:47 +00:00
Jarrod Doyle 7693261cd7
Add the sun to every cell's light list 2024-12-09 15:22:43 +00:00
Jarrod Doyle b34131f3b5
Add sunlight casting 2024-12-09 14:35:53 +00:00
Jarrod Doyle 596ce88215
Make UseSunlight a bool 2024-12-09 14:35:41 +00:00
Jarrod Doyle c2b69cda46
Swap inner and outer pixel tracing loop 2024-12-09 12:28:52 +00:00
Jarrod Doyle 27f8dab8fe
Refactor tracing to separate ray points 2024-12-09 12:04:32 +00:00
Jarrod Doyle 9daaa3b73b
Improve note about door light blocking 2024-12-09 10:27:32 +00:00
Jarrod Doyle 5538a0e3ea
Include door blocking in the cast mesh 2024-12-09 10:09:13 +00:00
Jarrod Doyle adf61c0f6f
Move more meshing to MeshBuilder 2024-12-09 08:37:46 +00:00
Jarrod Doyle a0b287b9fa
Separate some mesh stuff 2024-12-09 08:19:50 +00:00
Jarrod Doyle 39dbede993
More accurate object casting 2024-12-07 18:47:31 +00:00
Jarrod Doyle 1532a2750c
Almost there object casting 2024-12-07 18:28:39 +00:00
Jarrod Doyle 122bd2bfa7
Add immobile and static shadow props 2024-12-07 18:28:07 +00:00
Jarrod Doyle c96a42b883
Add JointPos prop 2024-12-07 17:08:01 +00:00